
With near-perfect execution, Serious Sam: Siberian Mayhem is a must-play for any action fan.
91
Verdict
93%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 4.9K reviews)
Engaging multiplayer/co-op experience
Steep difficulty curve may not appeal to casual players
Serious Sam: Siberian Mayhem is a 2022 first-person shooter game developed by Timelock Studio and Croteam, and published by Devolver Digital. A standalone expansion to Serious Sam 4, the game was released on 25 January 2022 for Windows, and on 6 October 2022 for PlayStation 5 and Xbox Series X/S.

Runs well on modern hardware.
Last updated 2d ago
With a spin-off, the first question that always comes up is: Does the story take place before, between, or after the previously released games in the series? In the case of Siberian Mayhem, the answer is a bit more complicated than usual, because the story cheekily inserts itself right in the middle of Serious Sam 4: According to the developers, the events take place between the last two levels of its predecessor (Serious Sam 4). According to this, Sam is still on the hunt for General Brand and has just made his way past the Thunderbird oil rig to head to Tunguska for the showdown. This odyssey was crafted jointly by the development teams at Croteam and Timelock Studios, who send you on a journey across Russia. https://steamcommunity.com/sharedfiles/filedetails/?id=3767073768 On-site, you’ll find a variety of locations, ranging from snow-covered villages to a complex oil refinery and icy coastal areas. There, as usual, you’ll have to fend off Mental’s creatures, which will chase you from one hub to the next and overwhelm you by the dozens or even hundreds. Consequently, the series long-standing premise of “quantity over quality” is celebrated to the extreme in Siberian Mayhem as well. The extremely high difficulty level is noticeable right from the first mission, which should come as no surprise. For one thing, the standalone DLC is set toward the end of Serious Sam 4 for a reason and is designed to appeal to die-hard fans. On the other hand, co-developer Timelock Studios consists of former modders who surely had a blast designing all these nasty challenges and secrets. Right in the first level, you’ll find yourself in a relatively small, fenced-off area where you’ll be swarmed by hordes of aggressive Kleer skeletons and the secrets are sometimes playing in older levels of the Serious Sam franchise. True to the series, you’ll largely have to rely on health items to regenerate damage - much like in old first-person shooters from the 90s. You should also get into the habit of saving manually right away: the automatic save points are quite far apart sometimes, and the battles in between are long and intense. https://steamcommunity.com/sharedfiles/filedetails/?id=3768317454 At least, aside from the completely redesigned areas, there are a few new weapons: First and foremost is the incredibly powerful crossbow, which even on Normal difficulty can slice through behemoths as massive as a bull or kill several creatures standing in a row with a single shot. I had such a blast firing the new weapons it's actually insane. You’ll also have to prepare for a few brand-new enemies. Also making a return are the unlockable abilities, for which you’ll need glowing, purple orbs. You'll know what I mean if you've played Serious Sam 4 first (which you should). With these, you can, for example, carry two handguns at the same time (any weapon at the end of the game) or restore a portion of your health whenever you kill an enemy at close range with a knife. The best thing about this is also: There are no graphical flickers anymore unlike the Serious Sam 4 game, which released in the big Corona 2020, so you can just enjoy the game. Final Verdict: 8.5/10 → Just sit back, relax and shoot preferably with a co-op partner and you'll have a BLAST (literally).
I love serious sam very much but this installment is absolutely horrible. New enemy movement and reaction to players is bad, enemy movement makes rarely sense. An enemy that is almost invulnerable from the front spawns in slim corridors where you can't properly evade him and shoot him from behind. On one part of the first level you could drop like 3 meters do another area but since the level designers were extremely lazy and if you jump down you die after half a meter on other places you can fall like 10 meters and all is fine. Old enemies in this installment are having things like projectile movement changed drastically and not for the better. They also tried to mimic the doom finishers but the way they do it makes you teleport around and sometimes turns you and the enemy to a random angle so you lose overview of where you are and of course get hit easily because of that. The game also misses the mark of the classic serious sams where hard encounters always finished with topping you up or at least get you to a level that you can properly advance. This game doesn't and seems to rely mostly on you taking the "loot" perk which seems to be highly underwhelming as the drops are so tiny that they don't really matter too much. 5 health here, 4 shotgun bullets there, bigger enemies can spurt out some more. Also enemy attack timing is extremely bad. In the original games enemies had real attack animations and stopped for some attacks so that even if you're swarmed there was always a way and timing to properly react. here they just move into you keep attack without stopping breaking or anything. I am really highly disappointed
Good horde shooter, as always Serious Sam is. However the story ending.....as if they ran out of budget or time :D
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