
With near-perfect execution, shapez is a must-play for any puzzle fan.
95
Verdict
96%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 15K reviews)
Highly rated by 9 players
Limited professional critic coverage
Shapez is a game about building factories to automate the creation and combination of increasingly complex shapes within an infinite map.

Runs well on modern hardware.
Last updated 18d ago
Shapez is a top tier automation idle title. It hooks u hard n you can hardly stop playing. Late game I just keep tweaking factory lines nonstop. Occasionally I redo layouts for hours with zero output gains. Still it’s super rewarding to build step by step and finally make all lines run smoothly after countless tries.
Amazing, it so fun to build up your factory and get more and more efficient knowing how to build better the further you go. A little frustrating to redo already built parts but still fun. overall a fun time loved making a huge factory. despite how bad how PC is it still runs smoothly with high settings.
I enjoyed 95% of this game, but the developers fumbled at the goal line. The majority of this factory game is simple and logical. Then you get to the final mechanic of "floating layers." To put it simply, floating layers don't make logical sense and aren't explained in the game. They are a quirk of the programming that the developers should have patched out, but instead they decided to keep it in as a challenge. You can only figure out floating layers in one of two ways: extensive trial and error to figure out how the (illogical) mechanics work, or looking up the solution online from someone else. After a few hours of trying to figure it out for myself, I looked up the solution. It doesn't make sense. It's a programming quirk disguised as "difficulty." I decided to not finish the game as a sort of protest. This game could have been an all-time classic if they had done the sensible thing and patched out floating layers. You don't need difficulty at the expense of the logic rules that are the foundation of the game. There's a sequel and it doesn't include floating layers, which is practically an admission that the original was handled incorrectly.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb.
All game titles, trademarks, and copyrights belong to their respective owners.