

A masterclass in rpg design, Shogun Showdown delivers an unforgettable experience from start to finish.
93
Verdict
95%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 6.6K reviews)
Critically acclaimed (90/100 critic average)
Standout indie gem
Steep difficulty curve may not appeal to casual players
Still in Early Access — content may be incomplete
Shogun Showdown is turn-based tactics roguelike video game developed by Roboatino and published by Goblinz Studio and Gamera Games. It was released in September 2024 for Nintendo Switch, PlayStation 4 and PlayStation 5, Xbox One and Xbox Series X/S, Windows, macOS, and Linux. Shogun received generally positive reviews from critics for its unique battle system.

Runs well on modern hardware.
System Requirements
Minimum
Bamboo Hero
Defeat Daisuke the Dasher
84.6%
unlocked
Twin Takedown
Defeat the Twins
74.7%
unlocked
Triple Treat
Kill 3 enemies in a single turn
73.4%
unlocked
Hideyoshi's Bane
Defeat Hideyoshi the Cunning
61.6%
unlocked
Farsighted
Kill an enemy from a distance of 8 cells
55.5%
unlocked
Colossal Attack
Deal 25 damage in a single attack
29.5%
unlocked
Ultimate Tile
Upgrade a tile to the maximum level (level 8)
20.2%
unlocked
Ultimate Arsenal
Unlock all tiles and skills
12.2%
unlocked
Honorable Death
Kill a boss and die in the same turn
8.8%
unlocked
Thrifty
Accumulate 150 or more coins during a run
8.5%
unlocked
Vote for Shogun Showdown at the DIGY Awards!
Hi everyone! Guess what? Shogun Showdown is up for the DIGY Awards Audience Choice! 🎉 So, if you love the game, now’s your chance to help us out! ✅ V
Nominate Shogun Showdown for a Steam Award!
Hi everyone! The Steam Awards nominations are open, and guess what? Shogun Showdown is totally ready for that Most Innovative Gameplay Award. Help mak
Shogun Showdown review: an exceptional roguelike that hits different
Like a samurai poised patiently for an opening in their opponent’s defences, Shogun Showdown understands that focus and finesse are the means to deliv
1.0.2.1 Minor Update
Hello everyone! We're pushing this little patch to fix some issues we (or you)'ve catched! Thanks a lot for playing Shogun Showdown, and for the cool
Shogun Showdown 1.0 OUT NOW!
Hi everyone, This is it—Shogun Showdown 1.0 is now available on PC and consoles, with a 10% launch discount here on Steam and awesome bundles! What's
Updated 1d ago
Bamboo Hero
Defeat Daisuke the Dasher
84.6%
unlocked
Twin Takedown
Defeat the Twins
74.7%
unlocked
Triple Treat
Kill 3 enemies in a single turn
73.4%
unlocked
Hideyoshi's Bane
Defeat Hideyoshi the Cunning
61.6%
unlocked
Farsighted
Kill an enemy from a distance of 8 cells
55.5%
unlocked
Colossal Attack
Deal 25 damage in a single attack
29.5%
unlocked
Ultimate Tile
Upgrade a tile to the maximum level (level 8)
20.2%
unlocked
Ultimate Arsenal
Unlock all tiles and skills
12.2%
unlocked
Honorable Death
Kill a boss and die in the same turn
8.8%
unlocked
Thrifty
Accumulate 150 or more coins during a run
8.5%
unlocked
Be the first to share your thoughts on Verdict.games!
Player thoughts from Verdict.games members will appear here.
[h1] TL;DR [/h1] This is among one of the best roguelike games there is... The music, the sound, the controls and the combat... it all just fits together so well! I also really like how just like with the forerunners of the genre (Slay the Spire) the game can be played just with the mouse and isn't necessarily too over the top in complexity nor is it lacking in it! [h2] Now I have some gripes with the game [/h2] like how the progression system works... ur best bet is to just play with one character for until you get to the final boss... ;) (you'll see what I mean) and the replayability can be lacking -- as in I don't necessarily see the point in getting every achievement (unless I'm missing some big secret). It really is just that, it can kinda feel like you're not progressing with anything... even tho you might be ;) it just feels a bit weird during those times. [h2] Overall I'd give this game an: 8/10 [/h2] It's an awesome game and an awesome roguelike and I'm looking forward to the developer (whom I belive to be solo dev) to bequeath unto as a second installment! (PLEASE PRETTY PLEAAAASE!)
I've loved games like [b]Slice & Dice[/b], [b]Slay the Spire[/b], [b]Monster Train[/b], [b]Desktop Dungeons[/b] etc, but this is just one of the many games of this kind that didn't in anyway appeal to me.
This is a very cool and unique game that combines turn based combat with semi deckbuilding and combat based puzzles. You craft a deck out of different tiles, ranging from simple attacks to techniques such as mirroring your character or manipulating enemy positions. The whole gameplay loop blends very well together and each run differs from the last. There are a handful of different characters, each with their own unique special move and playstyle. There is also a demo of the game if you're not sure about buying it. With all of that being said, this can also be a very frustrating experience, especially if you hit the later difficulties (especially Day 5 and upwards) Runs are no longer based on skill and decision making, but revolve heavily around RNG. If you do not get the right upgrades (damage mostly), there is simply nothing you can do. There are also elite enemies, which can single handedly destroy runs if they spawn in the wrong location at the wrong time. Again, something you can't control. To end this review, the game is at its best when you get a nice deck with synergizing tiles and the right upgrades for it. You enter a very satisfying flow of combining your abilities to clear out the battlefield. The rest (especially higher difficulties) can be extremely frustrating, grindy and sluggish. 8/10
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb, wikipedia.
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