
A masterclass in rpg design, Shogun Showdown delivers an unforgettable experience from start to finish.
93
Verdict
95%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 6.6K reviews)
Critically acclaimed (90/100 critic average)
Standout indie gem
Steep difficulty curve may not appeal to casual players
Still in Early Access — content may be incomplete
Shogun Showdown is turn-based tactics roguelike video game developed by Roboatino and published by Goblinz Studio and Gamera Games. It was released in September 2024 for Nintendo Switch, PlayStation 4 and PlayStation 5, Xbox One and Xbox Series X/S, Windows, macOS, and Linux. Shogun received generally positive reviews from critics for its unique battle system.

Runs well on modern hardware.
Last updated 2d ago
Best game for a dad. The game loads in 1 minute, I can get through a few levels, quit, and return days later without needing to remember how it left off.
This is only my third negative review (out of 40) on Steam and coming from someone who loves roguelike deckbuilders. I know I am very much in the minority here. But anyway, here's my take. This game just didn’t make me want to keep on playing after a couple hours. Usually, I get addicted to roguelikes immediately, but this one felt boring and just annoying. Here’s why, at least to me: Mainly, I just think this game is severely lacking satisfying synergy building. There is pretty much no engine you can build to make a satisfying and unique run. All runs feel more or less the same. It’s just rinse and repeat. Also, pretty much no economy building. It’s lacking so much of what other roguelikes bring to the table. Usually, within a couple minutes of a run in a roguelike, you have a unique run in mind, a strength you can play into, a game plan or… well synergy. But here, it’s just “I guess I’m gonna just pick what’s generally best and move on.” All in all, at least to me, it’s severely lacking the satisfying synergy a deckbuilder should have, or even needs to have. You will most likely enjoy this more than I did or do, but this doesn’t compare to Slay the Spire, Balatro, Peglin, Loop Hero, CloverPit, or even something smaller like Combolands or Merge Maestro when it comes to satisfying and unique runs you will experience. In those runs, a relic or joker completely changes the trajectory of a run. Here, every item or upgrade feels like a minor improvement and especially change at best. I get this game is meant to be more difficult than casual, but that doesn't mean it can't be fun at the same time. To me, at least, it’s lacking the satisfaction a deckbuilder needs. Might come back to this review tho...
This has been a fundamental game to me, and between the best games I ever played. The concept is so damn simple but so satisfying. It has the look, the charming atmosphere and music, and even comedy. The learning curve is nice, even if it's not the best aspect of the game. Infact I think it rise out a bit too abruptly... I think it's on day 6 or 7. But it's nothing, it's just I'm not really a gamer I'm just a casual and I've been for all my life. I play few games like really well usually. Just the games that fully inspire me. I find particularly nice to know SS comes from a one-guy initiative. I came from Intro the Breach to it and I think this is even better overall.. different game obviously. I wish Mirko will try a 2d take on the genre, with a new setting. Good luck to him and and all the team. You're awesome, a big hug to all of you!
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