
Siralim Ultimate stands out as one of the best Adventure/RPG titles in recent memory.
91
Verdict
93%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 2.4K reviews)
Still in Early Access — content may be incomplete
Siralim Ultimate is a monster catching, dungeon crawling RPG with a ridiculous amount of depth. Summon over 1000 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.

Runs well on modern hardware.
Last updated 11h ago
Building a team in this game is like building a Commander deck in Magic: the Gathering. You have some idea of what you want to do (make a monster work, use some spec, a certain combo) and then build a "deck" to support it. The 1590 traits in the game are your card pool, and your deck size is 18. Searching through trying to find a good fit gives me the same feeling as searching Scryfall for a particular card. Plus the spells and specializations adding further customization. The traits are all meaningfully unique. They're not all "+25% X damage" or stuff. They're things like, "After your creatures manually cast a spell, this creature casts Magic Missile on a random enemy," or "Your creatures' first 3 damaging Spells each have a 20% chance to be Cast automatically at the start of battle," or "This creature's automatically-Cast spells have a 40% chance to be considered manually Cast, but this creature cannot manually Cast spells." If you can see the combo in those three, and that sort of thing excites you, this game will be a lot of fun for you.
Get it when its on sale. If you like monster tamer games there is a high chance that you'll enjoy it for at least the length of the main story and afterwards depending how much you like the gameplay loop and seemingly endless team optimization it could become a game where you sink thousands of hours in. As for me I did enjoy the story and the initial discovery of the games systems. However once I realised that the game gives you anything you might need to start building overpowered teams and doesn't provide much dopamine with rare drops or rare creatures I lost interest quick. The game is aimed more towards someone who enjoys figuring out broken team compositions and minmaxing them with incremental upgrades gained through essentially mindless grinding. While I understand the appeal behind that its not what I enjoy the most.
A great deal of frontloaded complexity with the monster mechanics, but no real depth to the actual gameplay.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb.
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