
Siralim Ultimate stands out as one of the best Adventure/RPG titles in recent memory.
91
Verdict
93%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 2.4K reviews)
Still in Early Access — content may be incomplete
Siralim Ultimate is a monster catching, dungeon crawling RPG with a ridiculous amount of depth. Summon over 1000 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.

Runs well on modern hardware.
Last updated 5d ago
The autism's final boss. (And Dwarf Fortress 2 is the autism's secret boss that one-shots you, but I digress) TLDR: Buy it. You won't regret it. But you will regret dying of old age before actually "finishing" the game. If you are looking for the game that has the most bang for its buck - there it is. Previously I played on Switch(at the time of writing this review, I'm at around 250 hours), now bought it for PC and I'm also thinking of buying it for my phone. "But why, you dirty old bastard? Why would you buy the game 3 times? Is it Skyrim in disguise? Is it... bad?" - I can hear you ask across the globe. To which I'll answer: 1. Rude. 2. I'll explain right now. 3. No. 4. Hell f*cking no. The real answer is: THE CROSS-PLATFORM AUTISM, BABYYYYYY!!! Yep, you can transfer your saves across multiple platforms. The game has its own STANDALONE cloud server where you can upload your save, and yes, I tested it out and it works. Unsurprising, considering how much time investment the game might require, so you wouldn't want to start over, however I'm still grateful to the devs that they actually did it, means that they care. Now, what IS Siralim Ultimate exactly? Think of it as P*kemon cross-bred with RPGM titles, but actually good. And much more than that. And INFINITELY replayable. Okay, so. [i]inhales[/i] Fight creatures. Collect creatures(which is a whole lot of them, over 1300 or something AND NONE OF THEM ARE RESKINS OR REDUNDANT). Fuse creatures to get stronger creatures. Create artifacts. Enhance artifacts. Slot artifacts with skills. Slot artifacts with rare (nether) stones that grant stats, skills, random creature traits. Create your own spells. Customize your own spells via a Path of Exile-like system that, yes, may completely change the behavior of the spell sometimes. Customize your own castle with a sh*t ton of furniture, walls, floors, music and even extra features like casual gambling and casual underground fighting on the arena. Explore 30(?, well, a sh*t ton) different realms governed by different gods that grant more and more boons and rewards to you the more you explore those. Fight said gods in a true JRPG fashion later on with ever-increasing difficulty. Enslave these gods(well, their avatars) to fight for you. Upgrade(!) your enslaved gods. Complete various projects to enhance your castle and later repeatables that will grant different rewards based on the type of project. Crank up the difficulty to eleven by fighting randomized EVERYTHING in the realms for the increased loot. Create various builds that might or might not end fights in a single turn. Spend literal hours tweaking said builds to perfection because of course you will. Fight P*kemon trainers. Fight your newfound addiction that will never be fully sated for as long as you live. Commit casual murder against the peace-loving treasure golems which literally every god will verbally condemn you for, while also rejecting every sexual advance because your avatar is "better than that" or something and call the Occultist trainer names just because he finds reasonably attractive humanoid creatures reasonably attractive, AT THE SAME TIME. Collect cards for EVERY creature(well, aside from Godspawns, god Avatars and Exotic creatures) that will grant incredibly diverse permanent boons for your character depending on how many cards of the same race you've gathered. Go literally insane. [i]exhales[/i] I haven't mentioned "everything", mind you. There's just that much sh*t to do. A LOT OF IT. It's a perfect game that caters towards both the people who like playing games and the people who [i]plan out[/i] in advance how the game will be played out. The amount of content present is simply insane. The OST is mostly a banger. The gameplay loop is incredibly addicting. Just when you thought that there it is, the build to end all builds, suddenly you find a new thing or rediscover the old one, or find one busted nether stone with a certain combination of spells and traits, and then suddenly it just [i]clicks[/i], and there you go again, never to be seen again. No, really, if there's a game out there that deserves a glowing recommendation, it's this one. Even if you are still on the fence, at least try out the "demo", it deserves at least this much. And you know what's the most insane part? [h1]It's not even finished.[/h1] The final update is coming. Maybe not now, maybe not a month from now, maybe not even a year, but it's coming. And when it will? [b]So will I.[/b]
Personally, Yes. It's fun when your able to get into it, abeit extremely grindy. However, there are issues that most people might have issue with. 1: The Balancing feels like it was done with a shotgun does accuraccy, it exists but is somewhat questionable, you can and WILL just get straight up BS'd by RNG, etc., in this game more so then you would on say the "95% accurate" shots that somehow always miss in the Fraxis X-COM games, fairness is discouraged, however the enemies do play by the exact same rules you have to (normally), so it can wind around to being a double edged sword, but this kind of balancing that Siralim Ultimate or DQM:DP has where you can get beat by a "One-Button-Wonder" team isn't for everyone so it is worth mentioning. 2: Options, some like Battle Text need to be reset to how you had them EVERY time you close and reopen the game doesn't matter how many times you save afterwords some settings just refuse to save, no clue why this happens but it does, as for other options like Monsters you can get, etc., it's genuinely an overwhelming number which might turn some people away (there are ~1200+ currently as of writing this review). 3: The grind, not going to lie, this game's grind is genuinely too much sometimes while the main draw of the game could be argued to be the power fantasy that comes with the hyper-opimization, trying to get the resources to make that happen has me swearing that I can feel myself aging by the milisecond, this is made even worse if you need to get your hands on the Personality Books (they cost 10,000 of EACH main resource (wtf). 4: Weather, Tilesets (Called Realms, and optionally your Castle), have weather effects this might make it genuinely hard on the eyes to see, there does exist the option to turn them off (doesn't apply to your Castle), just if your in a Realm like the Azure Dream without the option turned off, just expect your screen to become almost completely white at times. As for good things. 1: This game is insanely easy for any device to run performance wise, like my PC isn't up to par for being even a decent low-end gaming PC and it runs this no issue. 2: Cross-Save, if I had this on say my Phone or my Switch, I can take my PC profile and just bring the save onto other platforms. 3: The Ease of learning, one of the ways I typically learn how a game works is the tried and true FAFO method, and this game makes it very easy to just FAFO if you end up ignoring the tutorials (provided you have the resources). 4: Time Waster, this game being avalible on as many devices as it is WITH Cross-Save makes it really easy to just waste a ton of time playing it on Mobile or Switch when you got nothing better to do or sitting down at the PC for a more serious gameplay session. Overall, Siralim Ultimate is for a VERY specific kind of audience, and like say MENACE or the Fear and Hunger games, etc., if you love the kind of game Siralim Ultimate is, you will absolutely enjoy this, otherwise maybe give it a shot, maybe not but it's happily in it's niche.
Tedious maze-like map generation that doesn't respect the player's time. Autoexplore would (and has in other similar games) alleviate this issue but isn't implemented. Diverse theory-crafting and interesting fights blemished by backtracking long and uninteresting dead end corridors for potentially dozens of hours.
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