
A masterclass in rpg design, Slay the Spire delivers an unforgettable experience from start to finish.
95
Verdict
98%
Steam
93
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 209K reviews)
Active community with 15,306 concurrent players
Critically acclaimed (93/100 critic average)
Standout indie gem
Still in Early Access — content may be incomplete
Slay the Spire is a 2019 roguelike deck-building game developed by the American indie studio Mega Crit. It was published by Mega Crit for its initial PC release and by Humble Bundle for home consoles and mobile platforms. The game was released in early access for Microsoft Windows, macOS, and Linux in late 2017, with an official release in January 2019. It was released for PlayStation 4 in May 2019, for Nintendo Switch in June 2019 and for Xbox One in August 2019. An iOS version was released in June 2020, with an Android version released in February 2021.

Runs well on modern hardware.
Last updated 11h ago
[h3] Slay the Spire – On Suffering, Redemption, and Being Body-Slammed by a Donut [/h3] [b] Playtime: 130 hours [/b] People always ask, "How do you understand the human condition?" Dostoevsky says it's suffering and redemption. Camus says we're just rolling a boulder up a hill forever. Neruda says look into your lover's eyes. But me? I think the human condition is spending forty-five minutes carefully curating a deck of cards, feeling like an absolute tactical genius, and then getting body-slammed into oblivion by a sentient donut named Donu. It all begins simply enough. You're handed a deck of cards and sent into a tower where every decision is shaped by uncertainty and randomness. You pick a character, you climb, you build a deck. It sounds simple – it isn't. Every mechanic in this game eventually leads to the same outcome: pain. Sweet, exquisite pain. The RNG is so vicious it feels personal. One minute, you're planning this masterful synergy; the next, the game completely bricks your draws while an enemy relentlessly chips away at your health. You try to greed for one more elite, and you get punished spectacularly. But somehow, the agony makes the pleasure better. After twenty lowroll runs of getting greeded into oblivion, you finally hit the highroll. You assemble The Build. Suddenly, you're going infinite. You're popping off for 999 damage in a single turn. Even the final boss – the one that previously ended so many promising runs – now just shatters. It's this brief, intoxicating reward that washes away hours of suffering. It's just a cycle of hope, heartbreak, and the stubborn belief that the next run – this one right here – is definitely the one. That's the obsession that keeps you reloading. Turns out the thinkers were right about the suffering, futility, and fleeting beauty; they just forgot to mention the cards and the donut. Go die to the donut. You'll understand. [b]Warning:[/b] This game may cause you to develop a permanent fear of geometric shapes and basic arithmetic.
In a Steam Store now flooded with deckbuilders and roguelites, this remains the gold standard for both genres. An addicting gameplay loop, challenging but fair difficulty, satisfying end-game content, and nigh-endless replayability, this is the perfect video game. Also personally, if you get at least a half-decent run, it ends up being the perfect length to listen to an album. So whenever I want to listen to a new album or relisten to one of my favorites, I almost always turn this on. Just a thought I wanted to add.
Corrupted heart is one of the best bosses I ever fought. Music, atmosphere, buildup, everything is done to perfection. Game throws everything at you and only way to survive is to throw everything back at it. You know a boss is good when you are happy that it kills you because you know you'll get to experience the fight all over again. Nothing comes close to the bittersweet sense of finality you get once you finally defeat the heart and conclude your journey of slaying the spire.
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