
Sleeping Dogs is an exceptional Action/Adventure that raises the bar for the genre.
90
Verdict
94%
Steam
82
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 17K reviews)
Critically acclaimed (82/100 critic average)
Compelling narrative and story
Rich open world to explore
No significant drawbacks reported
Sleeping Dogs is a 2012 action-adventure game developed by United Front Games and published by Square Enix. The game was released for PlayStation 3, Windows, and Xbox 360 in August 2012. Set in contemporary Hong Kong, the story follows Wei Shen, a Hong Kong-American police officer and martial artist who goes undercover and infiltrates the Sun On Yee Triad organization. Gameplay focuses on Shen's martial arts moves, fighting, shooting and parkour abilities, and on gadgets that can be used for combat and exploration. The player must complete missions to unlock content and continue the story, but they may instead freely roam the game's open world environment and engage in both legal and criminal activities. The latter may incite a police response, the intensity of which is controlled by a "heat" system. Actions such as fighting, driving and racing grant Shen statistical rewards and earn the player achievements.

Runs well on modern hardware.
Last updated 7d ago
This game was fun as crap, really enjoyed playthrough.
Very entertaining. Reminds me of watching Sha Po Lang (S.P.L. or Kill Zone) with Donnie Yen. Full of surprises. A few of the typical glitches of every 3D game.
Story The story for this game might be what pulls me more, among many open world gta like games, this game takes the concept of it and puts an undercover cop in the situation of a criminal, this creates a lot of conflict in your character that makes the game that much more interesting. The main story is really compelling, and the side missions are mostly good with some repetitive ones in the middle. Gameplay This game plays like any other GTA like game, giving you freedom to roam around hong kong, although it focuses much less in weapon combat and much more in physical combat, and at any point in the game you either find yourself -- driving somewhere / Being chased / racing This isn't too bad as the driving in this game is surprisingly fun, the controls are a bit too fast on the turns and sometimes there are turns you really think you could make but can't for some reason. But the fun part comes from trying to not hit anything (the game rewards this), and drifting to try and achieve this. Also the mechanism of the hijacking moving vehicles is a fun take. -- Fighting thugs The combat system in this game is not something out of this world and although it has some stiffness at times, it is mostly fluid allowing you to move from one combo to another pretty good, the main issue I see here is the enemy variety, although you get tougher enemies towards the end of the game, they play almost exactly the same as the beggining of the game. The main good point here is that there are many creative ways of killing your enemies with the environment and that brings the needed variety into the combat. The weapon combat is also surprisingly good, I like the cover mechanics and the slow motion after a vault makes you feel really good, but it is quite unbalanced as the weapon combat is very easy and you really feel like a god compared to your enemies. -- Minigames Across the game there are collectibles or other tasks that require you to play a minigame ( Hacking and such) these are present throughout the whole playthrough and although they seem good at first, these minigames get very repetitive, the one good thing is that none of them take that long to complete so it isn't as big of a pain as it could be. -- Cutscenes Again as I have said before the story is what pulled me more into the game, and I find that the cutscenes are very well constructed and pull you into the game with them, immersing you into the story Personal Notes -- Collectibles I never really like when a game has a lot of collectibles to catch, I think the statues collectibles are a good kind of example where they are in kind of unmissable spots around the world and provide you with a good way to feel your character evolve, be it in the moves your character gains with them, or just the new location you've just visited to get that statue. But the other collectibles I feel don't add that much except just a need to get them all, and because they show up on the mini map they make me be glued to the mini map checking if any of them appear. -- Break of Immersion There were two main things that broke my immersion into this game, one them was bugs, for a game this old it is expected to have some, but the fact that people stop talking when I hit my car and then don't continue where they left off took me alway a little bit out, and even more so when I was interested in what they were saying, and another thing is the voice acting, for most of the game the voice acting is mid/good but there are some instances where it really messes with you, these can make for funny interactions or for more immersion breaking interactions. -- Achievements This is really a personal one, as I want to have 100% achievements in all games I play, so when a game makes me buy the DLC to get the 100% achievements it always leaves me a little bit mad -- Humor The game has a great sense of humor and I found myself laughing quite often TLDR OVerall the game is good, so I recommend it, don't expect any master piece, but it is a good experience with some good stroy and some good mechanics, although it also has its flaws
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