
A masterclass in action design, Slime Rancher delivers an unforgettable experience from start to finish.
92
Verdict
98%
Steam
78
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 151K reviews)
Healthy player count of 1,555 concurrent
Rich open world to explore
Engaging multiplayer/co-op experience
Still in Early Access — content may be incomplete
Slime Rancher is a farm life sim video game developed and published by American indie studio Monomi Park. The game was released as an early access title in January 2016, with an official release on Windows, macOS, Linux and Xbox One on August 1, 2017. A PlayStation 4 version was released on August 21, 2018, and a Nintendo Switch version was released on August 11, 2021. A DLC named Secret Style Pack' was released on June 18, 2019 which added additional cosmetic appearances. A sequel, Slime Rancher 2, was released in early access on September 22, 2022, for Windows and Xbox Series X/S and was officially released on 23 September 2025. A feature film adaptation is in development.

Runs well on modern hardware.
Last updated 18d ago
Growing up and watching so many people play this game, I've always wanted to play it. Now that I am, It's so incredibly fun and cute! The first time I opened the game I almost cried tears of job. Anyway, Slime Rancher is an awesome game and I love it to death ;v;
My favorite game is Slime Rаncher. It's a truly relaxing and enjoyable game, so you can play it without stress. I think it deserves better. Thank you, Monomi Park, for such a wonderful game.
And the winner for the most abrupt ending of all time goes to... Puppet Master 6 (1998). But Slime Rancher is certainly up there in the pantheon of causing whiplash with a sudden credits sequence. For my entire playthrough I wasn't even sure what the end objective was, so when the credits started rolling I had to look up what triggered it because I wasn't doing anything notable at the time. I'm left feeling unsatisfied because the somewhat-noteworthy event that triggers it happened hours ago, but the game had to pass a certain amount of in-game days before getting the letter that rolls the credits sequence. This is very much a "me" issue, as I like when games have a definitive end-point or a final goal to work towards; Slime Rancher and many other open exploration games don't stop when the credits drops like in a linear narrative-drive game, but they usually have a primary objective to drive the player forward. Since I'm more interested in experiencing thousands of different games rather than devoting thousands of hours to a handful of titles, I like when a game tells me definitely that I can stop (though if it's reasonably achievable or if I just I like the game enough I may go for 100% completion. While I like Slime Rancher - and none of the remaining achievements look particularly difficult to acquire - there are SO many achievements that I don't anticipate going for the rest).
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb, wikipedia.
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