
With near-perfect execution, Slime Rancher 2 is a must-play for any action fan.
93
Verdict
94%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 47K reviews)
Healthy player count of 974 concurrent
Rich open world to explore
Engaging multiplayer/co-op experience
Still in Early Access — content may be incomplete
Slime Rancher 2 is a 2025 farm life sim video game developed and published by American indie studio Monomi Park. Slime Rancher 2 is the direct sequel to its predecessor Slime Rancher (2017). It features the playable character and main protagonist of Slime Rancher, Beatrix LeBeau, exploring a new location called Rainbow Island. The game released in early access on September 22, 2022, with a version 1.0 full release for Xbox Series X/S, Microsoft Windows via the Microsoft Store, and PlayStation 5 released on September 23, 2025.

Runs well on modern hardware.
Last updated 22h ago
Used to think it was worst than the original. It happens that, actually, I just didn't play long enough.
guys it was like 2am & i was balling my eyes out because life is just too hard. but this game cheered me up omg i love it sm u get to just run around with ur little sucker gun thing and pick up slimes and cage them and take care of them while adventuring collecting money to upgrade stuff. i loved slime rancher one and i love slime rancher two. it's a good game to escape reality & enjoy stress free.
Superior to its predecessor, as long as you've initially played the first and come to enjoy the Slime Science loop the game gives you in its midgame. This game foregoes the buildup of the first (you need money in the door and progress made to unlock the Slime Lab) by unlocking it on Day 1 of this game, and building progression around a very stable Science and Money incentive. Money is virtually secondary as it's not too tricky to gain money en masse in this game; you don't need as much as you did in the first anyway. The new slimes are interesting - not too complex, you'll find Cottons soft-replace the Rock slimes in terms of how much they show up. A couple slime varieties are basically 'Largo Only' in the sense that their favourite food/only food is unfeasible, but Meat-Only slimes are actually reasonable to feed given the extreme limit the Coops now have, with Yolky slimes and crazy Roostro odds allowing easy snowballing. Once you get past the midgame where you'll probably be looping easy Slime Resources at Powderfall while trying to amass plorts, you'll unlock the Grey Labyrinth, where a much more enjoyable gameplay loop is found. This is by far a much superior take at a 'final level' than the first's Glass Desert; the former had the oasis mechanic with the timer, while this one makes you actually think about what you have on you with reasonable usage of plort statues and has a sorta Neo-Glitch Slime from the Viktor's Workshop area in SR1 that I find quite fun to mess with. It has a periodic 'distortion' event where you have to feed slimes in a timer to get specific plorts that you then convert to another type of plort, with said items slowly vanishing from your inventory if you wait about. There's new resources in the Labyrinth that you have to wander around the large but traversible space to obtain. The most annoying part is maybe the fact you have to unlock both the Flutter and Boom Gordos at the Strand and Valley to gain all the resources and 'beat' the game (a tricky feat) Overall I think it's better. There's more to do. Oh yeah, and the gadget mode is more sophisticated, and being able to place objects in the world does also allow for some fun platforming and being able to place down Markets/Science teleporters is very handy. Balanced by the timer of course. Much better than the original. Only didn't get it sooner because I figured it was just a repeat, but it definitely has a more malleable framework than the predecessor.
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