
With near-perfect execution, Spelunky is a must-play for any indie fan.
92
Verdict
92%
Steam
91
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 17K reviews)
Critically acclaimed (91/100 critic average)
Engaging multiplayer/co-op experience
Outstanding soundtrack
Steep difficulty curve may not appeal to casual players
Spelunky is a 2008 platform video game created by independent developer Derek Yu and released as source-available freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique.

Runs well on modern hardware.
Last updated 17h ago
Ironically I started playing this because I wanted a bit of a break after finally 100%ing [i]Hollow Knight[/i]. I try not opening too many "will take a lifetime of grinding to 100%" games at once, and I still have a lot to cover in [i]VVVVVV[/i]. So I figured I'd go for what I thought was a cute little indie darling platformer with maybe a bunch of collectibles. For some reason, I never got the memo about how brutally hard this game is. That's what I get for not checking average playtimes on HLTB before starting a new game. Anyway, that alone is of course not at all a reason to not recommend this game. I love challenges and a good grind, broadly speaking. Unfortunately I don't think that [i]Spelunky[/i] is a [i]good[/i] grind. The risk/reward ratio is way off for what I personally find enjoyable: for example, even a big section in [i]Celeste[/i] will only last 30 to 60 seconds per attempt. I don't mind trying that 100 times in a row to get better and better and finally succeed. In this game, on the other hand, an attempt will last 20 to 40 minutes. That is way too long when a single mistake erases all progress – I simply don't get any satisfaction from that aspect of roguelikes. I need the constant progression of a roguelite to keep me motivated. I'm not sure I'll even attempt to achieve much more in the game – I had some fun during the first 5 hours or so. Unlocking all the shortcuts, understanding all the mechanics, reaching every biome at least once. But constantly repeating the same initial phase of runs just to get a bit closer to a completely successful one hasn't been a lot of fun in the second half of my 16 hours of playtime so far. There's a few achievements that feel like going for those specifically could be fun, so I'll stick with it for a bit longer. But I have no intention of 100% this, so I'm making an exception from my usual policy to only review a game after reaching completion.
playing this game makes me so uncontrollably hard its insane. The shear effort and blood sweat and nuh you have to expel from your body makes you reach another level of bliss its what i imagine free basing to be like. Thank you spelunky for all the orgasms youve givin me and heres to many more!!!
I found this to be a very simple game at first glance but as I dug deeper into it I found it to be quite addictive as well. Managed to reach the temple levels by getting the shortcuts to start at each level but I simply don't have the patience to do what is necessary to get the Temple shortcut and therefore didn't complete the game. It's difficulty is punishing but I always found myself with the urge to try one more time... until I reached the Temple levels and discovered I had to carry and item all the way from the Mines to the Temple entrance just to get the shortcut... then I just said to myself, no way it's just too brutal for me... realizing only 9% of players actually completed the game, makes me feel a lot better about it. Maybe I will try it again in the future. It's a well made and addictive game though.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb, wikipedia.
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