
With near-perfect execution, Spirit City: Lofi Sessions is a must-play for any simulation fan.
96
Verdict
98%
Steam
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IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 16K reviews)
Healthy player count of 1,831 concurrent
Limited professional critic coverage
Study, relax, or get productive in the cozy world of Spirit City. Set the mood with lofi beats and soundscapes, customize your character and spirit pet, and use the productivity tools to help you stay on task. All while discovering cute hidden spirits and adding them to your spirit collection.

Runs well on modern hardware.
Last updated 1d ago
This is a productivity timer more than it is a game, please keep that in mind as you read this review. I am happy because this product is perfect for what it was aiming to do: Provide a study tool that's fun and limits the amount of time spent using a device for unproductive means. The customization is cool. Almost everything aside from certain spirit companions, outfits and environments are offered to the base game users. This includes Collab cosmetics and music. You can customize colors, customize your spirit companions, customize your outfit, customize your room, customize your ambience, etc. The ambience you start with in the base game is the ambience you get throughout the dlcs as well. Actually I played this game before the first DLC was even announced and I still had a lot of cosmetics to unlock far after I unlocked all of the spirit companions. My options were always plentiful and if I wasn't so greedy then I wouldn't even have gotten the DLCs. Customizing the UI is also an option. You can also hide the Ui, change the colors of the UI...Basically, what I love most about this game is that it can be personalized so easily. That is definitely its biggest strength. I haven't had any issues with glitches and such and the optimization settings are easy to access so when you have the game running in the background you can have it take up little to no Memory (which is much easier on your computer/laptop than leaving it running full blast the whole time). Dlcs: Now for the DlCs. Is the base game worth its 12 dollar price point? That is definitely up to you. However, I do think the DLCS are priced a little high for what they are compared to the main game. I'm unsure if they add any of the DLC companions to the base game but I think $9 per DLC is a little high even considering how high effort they are. I also think it's unfair for people who buy the base game at full price. I love the cosmetic options and I love being able to unlock more spirit buddies and I CERTAINLY love the DLC environments but I don't know, $9 per DLC feels just a little high. I think what would make the $9 per dlc worth it is if each DLC had its own original album or original collection. Nothing big, but even just a four song album would make the DLCs feel 9 dollars worth. Or even reducing the price and then releasing some of the Spirits in the OVERALL compendium rather than having just a new section of the compendium being DLC exclusive. I suppose when I'm speaking of DLCs I'm thinking about the kitchen and the garden DLCs in specific. These are the only ones that don't really feel deserving of the $9 for me. The All Aboard DLC was phenomenal and the upcoming magical library DLC excites me a lot. I suppose I just want them to provide more content to the base game outside of collabs and would enjoy a unique music selection other than having to use the browser or the file upload. Oh and the level up ability starts to scale very slowly around the level 50 mark. I'm fine with locating spirits longer but the longer it takes to level up the more my reward system suffers. Just a personal little thing. Other than cosmetics and stuff though this game works spectacularly for what it does. For me $12 for the base game was a perfect price, some of the dlcs ARE really worth it (The All Aboard DLC is my favorite) but others may not hit that mark. But that's okay because no collab content is locked behind a paywall. It's also okay because the base game is already high quality and you'll be occupied with it for a while, you might not even want the dlc after this anyway.
a cute and relaxing little game. i wasn't expecting it to have such a positive impact on me, but it genuinely helps me manage my anxiety and stay focused while studying. it's now part of my daily routine, and i highly recommend it if you're looking for something cozy and calming. ❤️
[h1]A serviceable, yet contentious game.[/h1] [b]Review as of Version 2.4.1 (No DLC) [/b] Spirit City advertises as a [i] gamified focus tool. [/i] There is a lot of things going on in this game, but all of it is shallow and disengaging when looked deeper. [h2]Sound and Music [/h2] Audio is one of the few things I will give props to, as you can do afew things here. You can input your own music from your computer, and use a built in browser to access youtube for more music. The sounds vary from weather, ambient, and even background chatter if you so choose, giving you a good amount of customization in what you want to hear. The problem with the music starts when you want to really control that experience. The music player will not go back to the last youtube page nor your last song you played when you closed. Instead, it goes to a default playlist every-time. This gives a disjointed experience where that you have to go into music panel and make redirect it to your music every-time you boot up the game. You also can not save youtube pages, or playlist. You have to manually go to them instead of conveniently there. Oddly, they do seem to have this ability by saving several Lo-Fi girl videos for you to select, yet your own personal choice is not respected. There are still failures even here. You only have ONE sound preset here. Say you want to have a winter storm and then switch to a summer afternoon rain preset, [b]you can not do that.[/b] You have to essentially write down or memorize that sound preset like it's 2001. This would be justified if the rest of the game had only one preset, [u]however both your character and room can have a FIVE preset options[/u], but the sound preset is just one. [h2] Character Customization [/h2] The character customization is female oriented, leaving very little room for male options. There is only one androgynous body type, which can be adjusted for hip/waist and body fat. Nothing is really going on for any other body parts here. Being a guy, I am very focused on facial features, and the game lacks much here. You only have 8 beards, if you want to call it that. One is 5 o'clock shadow, a few of them are pencil beards. There is also only two to three mustaches, which is just barely serviceable. of the selections, there is only one fully facial beard that is decent enough to wear. There are no long beards, braided beards, nor anything that really would yield a viking nor a walk down Washington state in a hipster cafe. Going further on facial hair, you only have one shade of color you can do here, where hair has two. This really feels by both the lack of options and color that it was more of an afterthought, rather than a feature. [h2] Gameplay and Progression [/h2] Actual engagement has a very dull and boring loop. Your main focus is to level up and get spirits, aka pets. Yet the rewards are heavily form over function, as the spirits don't do much, and leveling up is mostly logging in or doing an activity long enough to call one out. Spirits are essentially furniture with eyes. You can pet them, but you do nothing else beyond that. They sit by your side as you do an activity, and that's it. there is no feeding, playing, nothing. They are just there. You can customize them, but only as preset options. You can't design nor edit colors for your spirits, giving some choice, but overall very limiting. One big thing I seen commented is how people use this game in the background to help focus. If that is the case, why is there no option to change the monitor position of this game? At most is a borderless background, but moving between monitors would be essential for this. [h2] Home decoration [/h2] Housing is one of the bigger selling points the game offers. It is one of the stronger parts of Spirit City, as you can change decorations, items, wallpaper, furniture. It's very impressive, however you can't move anything around. So you overall have this dollhouse kind of feeling with the game. Serviceable, but not memorable. [h2]Productivity Tools[/h2] This is where I will be fully frank to say these are horrible to use. The game has several production tools: [list] [*] To-do List [*] Journal [*]Timer [*] Habits (aka calendar) [*]Clock [/list] All of these work. Yet again, serviceable yet lacking. The the to-do list is decent, and nothing to really say much on. You set up list and mark when complete. The Journal is insulting. You can not use [b]Rich Text like bolding [/b], [i] Italicization [/i], [u] and dare I say even underlining? [/u] These are things that even Mircrosoft Notepad has these features. I can't write up any defensible reason how or why they would even put this in the game in a state like this and never do anything to improve on this for the two years this game has been out. Timer works with the huge caveat that the UI and learning curve for a timer is larger than you would expect. It has separate tabs for 'sessions' and just a plain old timer. Sessions can't be set to seconds, only minutes, and also give you XP if you notice it. Habits is the calendar and scheduler here, yet it's a fight to just make it work. You default to see week, and ONLY the week viewing. You can't see it by month or year. This raises the question to why use this at all when even basic calendar programs give more options and choices than this feature. Clock works and that's about it, right? No. You can't do analog for that classy feel, and switching from 12 to 24 hour format has to be done in the options instead of the clock itself. [h2]Summary [/h2] Spirit City barely has an identity, and can't really perform to execute it. Given the amount of DLCs for the game, we are long past it's functionality improvement phase and into flavor and aesthetics. They would need to do a serious QoL update at this point, because the base game is not impressive to me.
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