
With near-perfect execution, Spiritfarer is a must-play for any adventure fan.
92
Verdict
95%
Steam
88
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 51K reviews)
Healthy player count of 575 concurrent
Critically acclaimed (88/100 critic average)
Standout indie gem
No significant drawbacks reported
Spiritfarer is an indie management sim and sandbox action game developed and published by Canadian studio Thunder Lotus Games. It was released for Microsoft Windows, macOS, Linux, PlayStation 4, Nintendo Switch, Xbox One, Android and Stadia in August 2020. The main character, Stella, becomes a "Spiritfarer" whose job is to ferry the spirits of the deceased to the afterlife, accompanied by her cat, Daffodil. The game revolves around a series of quests given to Stella by the spirits aboard her ship.

Runs well on modern hardware.
Last updated 2d ago
A true island of light among modern games. Spiritfarer is one of the most beautiful, kind, and meaningful experiences I’ve ever had in gaming. The art style is gorgeous, the world is warm and peaceful, and the music creates a calm, almost healing atmosphere. Everything in this game feels made with love. What makes Spiritfarer truly unique is its heart. This is not just an adventure or management game — it is a journey about empathy, compassion, letting go, and understanding others. In my case, it genuinely helped me reflect on empathy and become more aware of it in myself. Taking care of the spirits, listening to their stories, helping them fulfill their final wishes… it creates a rare emotional connection that very few games can achieve. In a gaming industry often filled with violence, stress, and endless competition, Spiritfarer feels like a breath of fresh air — a gentle, bright, and soulful experience. A masterpiece. Beautiful, peaceful, and unforgettable.
A beautiful game that is held back by shallow tedium. It might have benefited from simply being a visual novel, where it could emphasize its diverse cast of characters, wonderful art, writing and setting. However, if you feel that your real day-today-day is spent selflessly helping others, this game will only frustrate you. Charming, gourgeously rendered art and characters will let you down by never helping you in any meaningful way. The majority of the game is spent tierlessly gathering resources for your passangers, only for the passangers to pat you on the back and tell you to get back to work. This problem is compounded when a passanger is also rude, meaning you are required to cater to the every whim of an impolite person. I desparately wanted to enjoy this game, but it is unfortunately a customer service simulator.
This game was magical start to finish. A rollercoaster of emotion, I cried, I laughed, I got frustrated at certain situations, I cried some more. It's hard to find a game that makes you feel more at home than this. I would say that anyone who plays this will relate to one of the characters in some way - and that makes it hurt even more... but in a way that makes you cry with a smile on your face. If you want a story based game with easy (but occasionally grindy) gameplay, look no further. But man, bring some tissues, you're going to need them. Enjoy the game, and thank you to the devs for making such a masterpiece in storytelling that hits home harder than any game I've played in a long time.
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