
A well-crafted action experience, S.T.A.L.K.E.R. 2: Heart of Chornobyl is well worth your time.
83
Verdict
80%
Steam
87
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Mostly Positive Steam reviews (80% positive)
Healthy player count of 3,207 concurrent
Critically acclaimed (87/100 critic average)
Compelling narrative and story
No significant drawbacks reported
S.T.A.L.K.E.R. 2: Heart of Chornobyl is a 2024 first-person shooter, survival horror video game developed and published by GSC Game World. It is the fourth main game released in the S.T.A.L.K.E.R. video game series, as well as the first S.T.A.L.K.E.R. game in 15 years since the release of Call of Pripyat in 2009.

Runs well on modern hardware.
Updated 7h ago
1 year and 5 months of waiting before writing this review. I’ll start with something simple so people who want to buy this game don’t fall into the same trap I did. The starting area is great — the game begins really strong. But the longer you play, the more obvious it becomes that the whole thing is held together with duct tape and the mindset of “we’ll fix it later.” It felt like the first ~20 hours were genuinely polished, but after that the game kept getting worse and worse. Not in terms of story — I couldn’t even bring myself to finish it — but technically. More and more quests started breaking, bugging out, or becoming impossible to complete. What’s the biggest problem with the game? Simply put: boredom. The gameplay loop looks like this: you get a mission 1.4 km away (0.86 miles for the freedom people), and you run there. Sounds normal, right? Except it’s literally just running. Nothing happens on the way. Sprint + energy drink to instantly restore stamina, over and over again. The A-Life system that was heavily advertised simply doesn’t work, and nothing meaningful has been done about it. Almost every update so far has just been fixing basic issues that never should have made it into the final release in the first place, with an occasional new weapon thrown in to keep players happy. More than a year later, the key system that defined every previous STALKER game basically still doesn’t exist. Best example: I was exploring a huge construction site with a large building complex — completely empty. No enemies, no allies, nobody at all. So I went to continue the main quest, and suddenly it turned out the exact same place was home to a massive bandit base. Yes, the place where literally nobody existed 20 minutes earlier xD I went back, and sure enough, they were there — but only because the main quest script finally allowed them to spawn. That’s not how STALKER is supposed to work. The world and the map look beautiful, but they’re just empty. Nothing actually happens in this world. I honestly feel like we were misled about this from the very beginning. Not only were all mentions of A-Life quietly removed once people realized it effectively wasn’t in the game, but the bullet drop is ridiculously short and unrealistic to the point of being sad. Enemies spawn inside a roughly 100-meter bubble around the player, and you can clearly see it in how weapons behave — most guns are only really effective within that range, and even then not particularly well. So what’s the point of sniper rifles? Answer: basically none xD And honestly, considering how absurdly bullet-spongey enemies are, using single-shot weapons feels like a waste of time anyway. Around launch (and for a long time after, because I gave the game several chances), I played on the highest available difficulty setting — and it was simply unfair. By “unfair,” I mean the lazy kind of difficulty design: enemies had absurd amounts of health, requiring multiple magazines to kill, while you as the player died in just a few shots. No smarter AI, no behavioral changes — they’re as dumb as enemies from games made in the early 2000s, maybe even worse. Another issue is making a game on an engine you either don’t understand, don’t know how to use properly, or that simply isn’t good enough (cross out whichever option you prefer). Since launch, the developers still haven’t managed to fix the lighting system, which behaves completely randomly. From outside a building you can barely see anything inside, then you walk in and suddenly it’s bright as daylight xD It works the other way around too — from inside buildings you often can’t see outside properly even during clear weather, but the moment you step outside everything becomes perfectly visible. Then there’s the performance. At launch I had one of the strongest PC configurations possible, and of course the game still stuttered and suffered heavy FPS drops at 1440p. I tried again a year later on a 3440x1440 ultrawide setup and the exact same problems were still there. What makes it even more ridiculous is that some random text config file from Nexus Mods made by a random user improves performance more effectively than the developers themselves. Meanwhile, Cyberpunk was running at nearly 200 FPS on the same setup. I’ve bought plenty of good and bad games over the years, but I’ve never felt as misled as I did with this one. I regret giving it so many chances and waiting for update after update. If I had known this was how things would turn out, I would’ve refunded it within Steam’s 2-hour refund window. If you really want to try the game, trust me and wait for a sale — something like 50–70% off. It is absolutely not worth full price.
Steam being Steam. The game isn't bad but doesn't really stand out. Leaving a positive review because they still haven't added a neutral one. Whatever. Stalker is just a really beautiful world. A very dead boring beautiful world. It's a world where you walk everywhere from quest to quest and, honestly, that's kind of the point (you could even call it a feature and I'd PROBABLY agree) BUT we are running through the same empty locations where nothing new really happens for like HALF of the game. Objective is 2km away and you just run. Just keep running drinking energy drinks burning through stamina thinking: "Hmm okay maybe I'll run into something interesting, maybe something will actually happen, maybe there will be some real interaction with the GAME" (just a reminder - it's a game and not a movie so nice graphics are not enough) so no. You run and you meet a dog pack or some bandits. That's all. Wow. So why positive then? Honestly it's like 51 to 49. A little worse and it'd be negative for sure. But Stalker is all about atmosphere and devs managed to convey this atmosphere really well - out in the open you never feel safe expecting a bloodsucker, for example, or in the swamps that chimera + emission event was just crazy xD. But when you walk into the bar and see all those faces you actually feel like you are catching your breath before heading back to whatever the Zone prepared for you. The anomalies are great. Personally, like half the reason I love Stalker games at all is because of them. Both the small standard ones you see throughout the whole game and the bigger Archanomalies like the fire tornado at the cooling towers. Reading other people's reviews about optimization - I don't get it. I never ran into any constant lag not to mention any crashes. I have 5070 and 48gb RAM and the only thing that happened throughout the whole game was 3 or 4 times when in random locations fps just dropped to 5 for a few seconds and I had to turn away from some script or texture that made it, not sure about it. Never really figured out what that was about cause I saw people discussing it on forums back when the game was released. Last thing and probably the most controversial and the one that could stir up some people who are reading it. I always had a kind of ironic attitude toward Ukrainian language. I'll be honest about it, it used to make me laugh at times. But this game of all things (lol) made me realize how beautiful and distinctive it actually is and how pleasant it is to just listen to people speaking it. You can feel how much the devs cared about giving every character their own voice and personality (Scar - no comments, my favorite forever). Stalker 2 is one of those rare games where you don't skip dialogue not just because something plot-relevant might be missed but because listening to it in the original language the way it was always meant to be is just really satisfying.
The game looks alright, however, it doesn't run well, even on a 5070ti. Ultimately I found the gameplay to be tedious and repetitive, with little to no reason to explore, you go out of your way to a stash just to find the same bread, sausage, energy drink and 9x19 ammo you found in the last 5 stashes. Enemies are bullet sponges, but considering how often you find first aid kits, you'll have 30 in your inventory in no time and losing health won't be an issue. Beyond that, enjoy walking 2km back and forth across an empty world dealing with the same repetitive encounters with bandits over and over. Before long you'll learn there no reason to do anything other than run from main mission to main mission without diverting.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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