
S.T.A.L.K.E.R.: Call of Pripyat is an exceptional Shooter/RPG that raises the bar for the genre.
90
Verdict
96%
Steam
79
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 31K reviews)
Rich open world to explore
Engaging multiplayer/co-op experience
No significant drawbacks reported
S.T.A.L.K.E.R.: Call of Pripyat is a first-person shooter survival horror video game developed by GSC Game World for Microsoft Windows. It is the third main game released in the S.T.A.L.K.E.R. series of video games, following S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky, with the game's narrative and events following the former. It was published in the CIS territories by GSC World Publishing in October 2009, before being released by Deep Silver and bitComposer Games in North America and the PAL region in February 2010.

Runs well on modern hardware.
Last updated 11h ago
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐⭐ [b]S.T.A.L.K.E.R.: Call of Pripyat é o fechamento perfeito da trilogia original, corrigindo os problemas técnicos que assombravam os dois jogos anteriores sem perder um grama da atmosfera que define a série. A GSC aprendeu com os erros de Clear Sky e entregou o jogo mais polido e estável da franquia, com três áreas novas e igualmente densas: Zaton, Yanov e a própria Pripyat. É a conclusão que a saga do Major Degtyarev investigando o desaparecimento de um esquadrão militar merecia, e fecha a trilogia com dignidade.[/b] [i]S.T.A.L.K.E.R.: Call of Pripyat is the perfect closer to the original trilogy, fixing the technical problems that haunted the two previous games without losing an ounce of the atmosphere that defines the series. GSC learned from Clear Sky's mistakes and delivered the most polished and stable game in the franchise, with three new areas that are equally dense: Zaton, Yanov, and Pripyat itself. It's the conclusion that Major Degtyarev's investigation into the disappearance of a military squad deserved, and it closes out the trilogy with dignity.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐⭐ [b]A jogabilidade mantém tudo que fazia a série especial, mas com um polimento técnico que faltava nos jogos anteriores. O sistema de facções continua presente, mas de forma menos intrusiva que em Clear Sky, dando espaço pra um novo sistema de missões secundárias com o Sidorovich e outros NPCs que dá mais liberdade pro jogador decidir como abordar cada situação. A introdução dos detectores de artefatos, que substituem os parafusos por uma abordagem mais tecnológica de encontrar anomalias, é uma evolução bem-vinda que moderniza a exploração sem simplificar demais.[/b] [i]The gameplay keeps everything that made the series special, but with a technical polish that was missing in the previous games. The faction system is still present, but in a less intrusive way than in Clear Sky, making room for a new side-quest system with Sidorovich and other NPCs that gives the player more freedom to decide how to approach each situation. The introduction of artifact detectors, which replace bolts with a more technological approach to finding anomalies, is a welcome evolution that modernizes exploration without oversimplifying it.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐⭐⭐ [b]A duração é excelente, com três áreas grandes e cheias de conteúdo que justificam cada hora investida. As missões secundárias aqui são particularmente bem escritas, com histórias próprias que valem a pena serem seguidas até o fim, e não apenas tarefas genéricas de "vá lá e mate isso". Explorar cada canto de Pripyat, sabendo o peso histórico real do lugar, também dá um motivo extra pra passar mais tempo do que o necessário só andando pela cidade.[/b] [i]The length is excellent, with three large areas full of content that justify every hour invested. The side quests here are particularly well written, with their own stories worth following through to the end, not just generic "go there and kill that" tasks. Exploring every corner of Pripyat, knowing the real historical weight of the place, also gives an extra reason to spend more time than necessary just walking around the city.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐⭐⭐ [b]O enredo foca em Degtyarev, um agente do SBU investigando o desaparecimento de um esquadrão de helicópteros militares que tentou invadir o centro da Zona, e essa mudança de perspectiva, de stalker independente pra agente investigativo, dá um tom diferente e bem-vindo pra trilogia. A jornada até Pripyat, o coração da Zona e da tragédia de Chernobyl, tem um peso simbólico que a narrativa usa muito bem, encerrando os arcos abertos pelos jogos anteriores sem parecer forçado.[/b] [i]The plot focuses on Degtyarev, an SBU agent investigating the disappearance of a military helicopter squad that tried to invade the center of the Zone, and this shift in perspective, from independent stalker to investigative agent, gives a different and welcome tone to the trilogy. The journey to Pripyat, the heart of the Zone and the Chernobyl tragedy, carries a symbolic weight that the narrative uses very well, closing out the arcs opened by the previous games without feeling forced.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐⭐ [b]Visualmente, Call of Pripyat é o jogo mais bonito e mais bem otimizado da trilogia. As áreas costeiras de Zaton, os pântanos ao redor de Yanov e as ruínas urbanas de Pripyat têm identidades visuais fortes e distintas, e a iluminação dinâmica ficou ainda mais refinada. Ver a usina de Chernobyl no horizonte enquanto você caminha pelas ruas vazias de Pripyat é uma das imagens mais marcantes e pesadas de toda a série.[/b] [i]Visually, Call of Pripyat is the most beautiful and best-optimized game in the trilogy. The coastal areas of Zaton, the swamps around Yanov, and the urban ruins of Pripyat have strong, distinct visual identities, and the dynamic lighting became even more refined. Seeing the Chernobyl power plant on the horizon while walking through the empty streets of Pripyat is one of the most striking and weighty images in the entire series.[/i] [h2]Áudio | Audio[/h2] ⭐⭐⭐⭐⭐ [b]O design de som continua no mesmo nível de excelência da série, com o silêncio pesado de Pripyat sendo particularmente eficaz em criar desconforto, já que a ausência de sons ambientais em uma cidade abandonada é tão perturbadora quanto qualquer ameaça sonora nos jogos anteriores. A trilha sonora ambiente e os efeitos de combate continuam sólidos, e a dublagem russa (com legendas) reforça a autenticidade que a série sempre buscou transmitir.[/b] [i]The sound design remains at the same level of excellence as the series, with the heavy silence of Pripyat being particularly effective at creating discomfort, since the absence of ambient sound in an abandoned city is just as unsettling as any audible threat in the previous games. The ambient soundtrack and combat effects remain solid, and the Russian voice acting (with subtitles) reinforces the authenticity the series has always aimed to convey.[/i]
Way too fast, now it says i have alot of hours but that was becuase my save broke and i had to replay it again to finish it and it wasnt really worth it. The game is basically a bunch of side missions without really anything meaningful. Shadow of Chernobyl really is the really the only worthy one out of the trilogy
Thank you For an amazing childhood This was my Fav. one LOVE IT You HAVE to try it!
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