
With near-perfect execution, S.T.A.L.K.E.R.: Shadow of Chernobyl is a must-play for any action fan.
90
Verdict
95%
Steam
80
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (95% positive from 48K reviews)
Critically acclaimed (80/100 critic average)
Rich open world to explore
Engaging multiplayer/co-op experience
Steep difficulty curve may not appeal to casual players
S.T.A.L.K.E.R.: Shadow of Chernobyl is a first-person shooter video game developed by GSC Game World and published by THQ in 2007 following a long development. It is the first game in the S.T.A.L.K.E.R. franchise, set in an alternate reality where a second disaster of mysterious origin occurred at the Chernobyl exclusion zone, which further contaminated the surrounding area with radiation, and caused strange otherworldly changes in local fauna, flora, and the laws of physics. The background and some of the terminology of the game are borrowed from the 1971 novella Roadside Picnic and its 1979 film adaptation Stalker.

Runs well on modern hardware.
Last updated 10d ago
S.T.A.L.K.E.R.: Shadow of Chernobyl is a game that I had heard great things about but never got around to playing. A couple years ago I started playing this game and while I had some growing pains adjusting to the mechanics, I quickly found myself to be enjoying my time in The Zone. I found the setting to be very interesting and immersive, and many times I found myself scared to travel; especially knowing there were mutants, bandits, or even anomalies out there that could kill me if I wasn't careful. The story and premise of the game were also very intriguing, playing as the "Marked One" and trying to find someone you only know the name of hooked me very quickly. I took a break and came back to my save this year and found I still had all the memories and still remembered what I was doing. It truly speaks to how you can leave The Zone, but The Zone never leaves you. Eventually I finished the game with the "true" ending on Master difficulty, and while it was very frustrating and difficult at points, I never felt it was truly "unfair". This is a great game for FPS players who enjoy being challenged by developer intended difficulty and by slav-jank being slav-jank. Oh yeah I installed ZRP but this was all vanilla besides ZRP. TL;DR: S.T.A.L.K.E.R: SoC kicked me in the nuts and reminded me I'm just another person on this Earth. Challenging gameplay with a healthy splash of jank, I understand why this game has been modded for almost 20 years. 8/10.
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐⭐ [b]S.T.A.L.K.E.R.: Shadow of Chernobyl é uma experiência única, e não existe exagero nessa frase. A GSC Game World criou a Zona como um organismo vivo, hostil e imprevisível, onde cada passo dado fora de uma rota conhecida pode significar a morte, seja por uma anomalia invisível, por um mutante faminto ou por uma facção rival de stalkers. É a fusão perfeita entre FPS, RPG e survival horror, com uma atmosfera tão densa e opressiva que nenhum outro jogo do gênero conseguiu replicar de verdade até hoje. Simplesmente um dos melhores jogos já feitos.[/b] [i]S.T.A.L.K.E.R.: Shadow of Chernobyl is a unique experience, and there's no exaggeration in that sentence. GSC Game World created the Zone as a living organism, hostile and unpredictable, where every step taken off a known path can mean death, whether from an invisible anomaly, a starving mutant, or a rival faction of stalkers. It's the perfect fusion of FPS, RPG, and survival horror, with an atmosphere so dense and oppressive that no other game in the genre has truly managed to replicate it to this day. Simply one of the best games ever made.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐⭐ [b]A jogabilidade é brutal e recompensadora ao mesmo tempo. Os tiroteios têm um peso real, munição é escassa, armas enferrujam e travam no pior momento possível, e cada confronto contra outros stalkers ou mutantes exige planejamento, não reflexo puro. O sistema de anomalias e artefatos obriga o jogador a usar parafusos pra mapear caminhos seguros, criando uma tensão genuína mesmo em áreas que parecem tranquilas. A IA da A-Life, com facções que lutam entre si e mutantes que caçam independente do jogador, dá a sensação de que a Zona continua existindo mesmo quando você não está olhando, algo que poucos jogos conseguem simular de forma convincente.[/b] [i]The gameplay is brutal and rewarding at the same time. Firefights have real weight, ammo is scarce, weapons rust and jam at the worst possible moment, and every confrontation against other stalkers or mutants demands planning, not pure reflex. The anomaly and artifact system forces the player to use bolts to map out safe paths, creating genuine tension even in areas that seem calm. The A-Life AI, with factions fighting each other and mutants hunting independently of the player, gives the sense that the Zone keeps existing even when you're not looking, something few games manage to simulate convincingly.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐⭐⭐ [b]A duração é excelente, e boa parte disso vem da liberdade que o jogo dá pro jogador explorar a Zona no seu próprio ritmo. A campanha principal já entrega um volume considerável de conteúdo, mas são as missões secundárias, os esconderijos escondidos e os múltiplos finais possíveis dependendo das suas escolhas que realmente fazem o jogo valer cada hora investida. É o tipo de jogo que recompensa quem se perde de propósito, e não quem só segue o objetivo principal no mapa.[/b] [i]The length is excellent, and much of that comes from the freedom the game gives the player to explore the Zone at their own pace. The main campaign already delivers a considerable amount of content, but it's the side missions, the hidden stashes, and the multiple possible endings depending on your choices that really make the game worth every hour invested. It's the kind of game that rewards those who get lost on purpose, not just those who follow the main objective on the map.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐⭐⭐ [b]A jornada do Marcado (Marked One) tentando descobrir sua própria identidade em meio ao mistério do Wish Granter, no centro da Zona, é contada de um jeito fragmentado e ambiental que respeita a inteligência do jogador. Não existe mão na mão narrativa aqui, você precisa prestar atenção nos diálogos com outros stalkers, nos documentos encontrados e no próprio comportamento da Zona pra entender o que realmente está acontecendo. Os múltiplos finais, alguns genuinamente satisfatórios e outros propositalmente vazios, reforçam a mensagem central do jogo sobre ganância e o custo de tentar entender o incompreensível.[/b] [i]The journey of the Marked One trying to discover his own identity amid the mystery of the Wish Granter, at the center of the Zone, is told in a fragmented and environmental way that respects the player's intelligence. There's no narrative hand-holding here, you need to pay attention to conversations with other stalkers, documents you find, and the Zone's own behavior to understand what's really happening. The multiple endings, some genuinely satisfying and others deliberately empty, reinforce the game's central message about greed and the cost of trying to understand the incomprehensible.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐⭐ [b]Visualmente, a Zona é assombrosa mesmo com os anos que já se passaram desde o lançamento. As cidades abandonadas, as instalações soviéticas em ruínas e a paisagem contaminada ao redor da usina de Chernobyl criam uma atmosfera de decadência e melancolia que nenhum outro jogo conseguiu capturar da mesma forma. O clima dinâmico, com chuva pesada e nevoeiro cobrindo áreas inteiras, transforma completamente a forma como você percebe o perigo em cada canto do mapa.[/b] [i]Visually, the Zone is haunting even with all the years that have passed since release. The abandoned cities, the ruined Soviet installations, and the contaminated landscape around the Chernobyl plant create an atmosphere of decay and melancholy that no other game has managed to capture in the same way. The dynamic weather, with heavy rain and fog covering entire areas, completely transforms how you perceive danger in every corner of the map.[/i] [h2]Áudio | Audio[/h2] ⭐⭐⭐⭐⭐ [b]O design de som é essencial pra sobrevivência na Zona. O som distante de um cachorro mutante latindo, o rádio estático de outro stalker se aproximando, o rangido de uma anomalia gravitacional antes dela te sugar pro alto, tudo isso constrói uma tensão constante que faz o jogador prestar atenção em cada detalhe sonoro. A trilha sonora ambiente, com guitarras melancólicas ao redor das fogueiras dos stalkers, também merece destaque por criar alguns dos raros momentos de paz em meio a tanto perigo.[/b] [i]The sound design is essential for survival in the Zone. The distant sound of a mutant dog barking, the static radio of another stalker approaching, the crackle of a gravitational anomaly right before it sucks you upward, all of this builds constant tension that makes the player pay attention to every audio detail. The ambient soundtrack, with melancholic guitars around the stalkers' campfires, also deserves recognition for creating some of the rare moments of peace amid so much danger.[/i]
The only bad thing is the hands are too big in comparison to the guns but other than that its perfect.
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