
With near-perfect execution, Stephen's Sausage Roll is a must-play for any indie fan.
94
Verdict
95%
Steam
100
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 1.9K reviews)
Critically acclaimed (100/100 critic average)
Standout indie gem
Steep difficulty curve may not appeal to casual players
Stephen's Sausage Roll is a 2016 puzzle video game developed and published by Increpare Games, the studio of designer Stephen Lavelle. The player controls a character who pushes sausage links onto hot grill tiles to cook them. It was received well by critics and was praised by other prolific indie puzzle video game creators.

Runs well on modern hardware.
Last updated 1d ago
not for the faint of heart. If you like a big challenge stick up the ass you'll love it, its a puzzle classic no doubt. if you have a weak ego like me its going to make you feel really stupid. be very careful.
Let's get this out of the way: this is a very, very difficult puzzle game. If those words scare you in any way then, respectfully, this game is not for you and you shouldn't waste your time with it. With that obligatory disclaimer over and done with, this game is simply phenomenal, and the intense difficulty is very much part of the reason for that. My first 3 or so hours in this game were spread over at least a year, during which I gave up and then restarted multiple times because I was getting brickwalled by some of the entry-level puzzles. The wonderful effect of this is that even the simplest puzzles in this game feel like a monumental accomplishment when you finally solve them for the first time, and this feeling persists for the entire game. Right until the very end the game continually surprised me with new discoveries and nuances, and somehow it manages to draw this level of complexity out of four directional inputs and absolutely nothing else. You never gain any new abilities and there are no new gimmicks after every 10-20 levels, as so many puzzle games seem to have to resort to. The deeper you get into the game the designs of the puzzles simply allow more possibilities which were technically always there, but which you just never had to consider until that point. This game forces you to squeeze every last ounce of utility out of the few tools you have, and it does so more delightfully and elegantly than any other puzzle game I have ever played. If you are in any way a fan of puzzle games and aren't afraid of a challenging but extremely rewarding experience, this game is a must-play.
Really nice game. I enjoyed the ways all the gimmicks introduced throughout never add any new objects : it's just the level design that was stopping their discovery until now. This minimalist feeling (also in it's art style) makes the game feel strangely premium. It's really difficult from the start but the difficulty doesn't climb too much after that.
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