
With near-perfect execution, Stray is a must-play for any action fan.
92
Verdict
97%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (97% positive from 169K reviews)
Healthy player count of 921 concurrent
Rich open world to explore
Standout indie gem
No significant drawbacks reported
Stray is a 2022 adventure game developed by BlueTwelve Studio and published by Annapurna Interactive. The story follows a stray cat who falls into a walled city populated by robots, machines, and mutant bacteria; the cat sets out to return to the surface with the help of a drone companion, B-12. The game is presented through a third-person perspective. The player traverses the game world by leaping across platforms and climbing up obstacles, and can interact with the environment to open new paths. Using B-12, they can store items found throughout the world and hack technology to solve puzzles. Throughout the game, the player must evade the antagonistic Zurks and Sentinels, which attempt to kill them.

Runs well on modern hardware.
Last updated 22h ago
I finished Stray long ago before yet here i am again but this time with all achievements unlocked and now i shall write a review lol...I've actually decided I want to start writing my game reviews a lil differently from now on. Instead of just talking about whether a game was good or bad, I want these reviews to be something i can come back to years from now on and instantly remember how I felt while playing the game. Yknow... what made me smile, what caught me off guard, what made me stop and think and what kind of emotional connection i ended up having with the game and all the random little moments in between that I would've forgotten otherwise. I guess that's because the games that stay with me the longest are rarely the ones with the biggest boss fights or the craziest mechanics. It's the ones with incredible stories, beautiful worlds, beautiful yummy graphics, memorable characters and moments that somehow find a way to linger in my mind long after the credits roll. Anyway, when Stray was released the hype was extremely valid, well because....cat. As a furmom, who wouldn't wanna play as their cat right? If you tell me I get to play as an orange cat whose biggest responsibilities are meowing every five seconds and knocking random things off the shelves, you've already got my attention. I absolutely abused that meow button, I wasn't even aware there was an achievement tied to it until it randomly popped up! And ofcourse, i took every opportunity to be a menace, gotta stray true to being an ORANGE cat. The story and graphics completely stole my heart. At the same time, they absolutely gut-wrenched me... in the best way possible. This is probably one of the games that made me feel...lonely? Not scary lonely, just that quiet feeling. The kind of quiet every dystopian/post-apocalyptic movies or games give you, where life clearly used to exist everywhere, and now you're just wandering through whatever's left of it, clinging onto tiny glimmers of hope wherever you can find them. Hmm, I think i spent way more time exploring than i probably needed to because every area made me wonder "What?! How?!" , and ohmygosh the minute DETAILS!!! There weren't giant cutscenes explaining everything either, and i actually liked that. The game trusted us enough to look around and piece things together for ourselves. Maybe that's also why I've always loved post-apocalyptic stories so much. As strange as it sounds, I find them weirdly comforting. They're usually quiet, slow, and full of little reminders that even after everything falls apart, there's still something worth searching for. Hope isn't loud in these kinds of stories, it hides in the smallest places. And I think Stray captured that feeling perfectly. Sometimes less is really more.
As someone who’s had a cat at home for 10 years,I can say the developers did an amazing job.The game showcases all the behaviors unique to cats and even more.“Stray” is truly adorable.The sci-fi universe the developers created is captivating.The physics engine and interactions are fantastic.The story is intriguing.I absolutely loved the game.İn “Stray,” we meow a lot,scratch the couches,interact adorably with robots, and leap from rooftop to rooftop together as we explore the city.:)
Stray is the [i]purr[/i]fect proof that sometimes all a game needs is a beautiful world and one orange menace knocking everything off the shelves. https://steamcommunity.com/sharedfiles/filedetails/?id=3776503425 In Stray, you play as a [i]very[/i] good boy [b]=ↀωↀ=[/b]. You are a small orange cat living with a group of other cats in the remains of a world long abandoned by humans. Things start peacefully enough. You walk around with your little cat family, headbutt against them, play with them, its very cute! Then one badly placed paw changes everything. You fall deep into the ruins below and become separated from the other cats. Alone in a strange underground city, your main goal is simple: Find a way back home. Naturally, things get slightly more complicated once mysterious robots and some very hungry leeches enter the picture. What caught me most about Stray is just how easy it is to get lost in its world. The city is beautiful, and full of little details. There are neon signs everywhere, robots trying to live normal lives, hidden rooms and secrets to find, rooftops to climb and small stories tucked away in unexpected places. You also eventually meet a tiny robot companion called B-12, who helps you understand the world around you and gives the story much more heart than I expected from a game where my main boy occasionally stops everything to scratch a rug. And besides scratching carpets and couches, you can knock objects from shelves, jump onto tables, crawl through tiny spaces, rub against peoples legs, sleep in comfortable spots... [i](and generally become a furry public nuisance)[/I]. Some of these actions help you solve puzzles. Others achieve absolutely nothing, but I can tell you theres so much satisfaction to knocking of a can of paint from a rooftop and watching it splatter all over. Then there is the most important feature in the entire game: There is a button dedicated entirely to meowing. I probably pressed it more than a thousand times. Walking down a street. [b]Meow[/b]. Meeting someone new. [b]Meow[/b]. Solving a puzzle. [b]Meow[/b]. Being chased by horrible creatures. [b]Panicked meowing[/b]. Standing in an empty room with absolutely no reason to make a sound. [b]Meow[/b]. Even better, my real Siamese cat started answering the cat on the screen. So at some point I was controlling a cat that was meowing at my cat, who was meowing back at the cat. Technology has peaked. [b]˃ᆺ˂[/b] Stray is also very easy to get into, even if you do not play many games. The controls are simple, jumping is forgiving and the game usually makes it clear where you can go. You do not need perfect timing every time you leap between rooftops, since the cat handles most of the actual jumping for you. There are a few chase scenes, stealth sections, environmental puzzles and later enemies that force you to carefully plan where you move. None of it becomes brutally difficult, though. [b]Steam deck:[/b] Works perfectly! https://steamcommunity.com/sharedfiles/filedetails/?id=3778225843 [b]Highly recommended[/b]. Stray may be a small adventure, but it leaves one hell of a paw print behind. Yep, Stray earns its place among the cool cats.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb, wikipedia.
All game titles, trademarks, and copyrights belong to their respective owners.