
A masterclass in rpg design, Sunderfolk delivers an unforgettable experience from start to finish.
90
Verdict
92%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 1.9K reviews)
Critically acclaimed (90/100 critic average)
Engaging multiplayer/co-op experience
No significant drawbacks reported
Sunderfolk is a couch co-op turn-based tactical RPG where one to four players adventure together through the magical and dangerous Sunderlands.

Runs well on modern hardware.
Last updated 6d ago
I like it, my wife loves it. We are playing it while travelling, on a laptop computer with phones instead of controllers. It works w/o problem on a 10 year old Android device and an equally old iPhone. Awesome. We also play Jaws of the Lion (the boardgame!) at home and the vibes are similar. I have always something to complain, so in case you want to know about some game design shortcomings: The classes are not super-duper great. I definitely like the fact that there are explicitly simple and complicated classes. But the mage, for example, is more like a weird mix of (weak) ranged damage and teleporting. That is until and including level 5 ... where I decided that I'd rather play a different class. This could be mitigated by just adding more cards. Card that the player than chooses from. There isn't a great reason for the progression to be so linear. You could easily have a mage that specializes on support, buffs, teleporting/shoving OR damage. Just add more cards to pick from. I really like the pyromaniac. His tactical options are truly different from the other characters and yet coherent around the fire theme. He incidentally also is a strong damage dealer - which is important. Another shortcoming: items and meals and especially weapons are fairly expensive given their small impact. Please, dear game designer, let me combine stuff to arrive at some wild combination that oneshots bosses. Let me break your game. On my first playthrough I won't discover those killer combinations, anyway. By keeping everything "balanced" and nerfed, you are also killing the fun.
Amazing game. So much love baked in! Played through multiple times with my wife and she loooooved it! Would pay for expansions or similar games
DO NOT START ON CHALLENGING! It's slow to wind up but pretty fun the more you play and dive future in campaign. Balance of items and trinket system feels weird. Naming of everything and everyone is VERY fun! And dialogs and story pretty good and fun! But in my opinion price should be halved. Because of the balance of items and difficulty, lack of voiced dialogues.
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