
SUPERHOT confidently hits its marks as a quality Action/Shooter title.
89
Verdict
91%
Steam
85
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (91% positive from 40K reviews)
Critically acclaimed (85/100 critic average)
Engaging multiplayer/co-op experience
Standout indie gem
Steep difficulty curve may not appeal to casual players
Superhot is an independent first-person shooter video game developed and published by Superhot Team. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses at normal speed only when the player moves; this creates the opportunity for the player to assess their situation in slow motion and respond appropriately, making the gameplay similar to strategy video games. The game is presented in a minimalist art style, with enemies in red and weapons in black, in contrast to the otherwise white and grey environment.

Runs well on modern hardware.
Last updated 18d ago
You have to check out this game. It's the most innovative shooter I've played in years. You have to check out this game. It's the most innovative shooter I've played in years. You have to check out this game. It's the most innovative shooter I've played in years.
SUPERHOT is one of those rare games that manages to feel immediately distinctive from the very first minute. Its central idea is brilliantly simple: time moves only when you move. That single mechanic is enough to completely redefine the rhythm of an FPS, turning every encounter into a tense, almost puzzle-like sequence of decisions where positioning, timing, and awareness matter just as much as aim. What makes the experience so memorable is how well this idea is executed. Every room becomes a small scenario to solve, every movement feels deliberate, and every shot carries weight. The result is an experience that is both intense and elegant, with a level of clarity that makes it easy to understand why the game became so well known. I completed the game 100% in just a few hours, and while it is not a long experience, I do not see that as a weakness. Quite the opposite: SUPERHOT knows exactly what it wants to be, and it delivers that idea with precision. It is compact, concentrated, and highly replayable in the moment, especially because of how immediately it pulls you back in after failure. There are no long loading screens or frustrating pauses when you lose — the game respawns you right at the beginning almost instantly, which keeps the flow intact and makes you want to try again without hesitation. That design choice is one of the best things about it. SUPERHOT understands that momentum is everything. When you fail, you are not taken out of the experience; instead, you are immediately invited to re-enter it. That makes the game feel adrenaline-fueled and difficult to put down, because each mistake becomes just another excuse to refine your approach and go again. It also deserves praise for its originality. Even if SUPERHOT 2 exists and is equally valid in its own way, the first game still stands out as something genuinely unique. It is the kind of title that leaves a strong impression because it does one thing exceptionally well and builds an entire identity around it. Few FPS games manage to feel this different while remaining this accessible and this satisfying. In short, SUPERHOT is a game everyone should try at least once. It is stylish, inventive, intense, and incredibly easy to get absorbed in. It may be short, but it is absolutely unforgettable, and it proves that a truly original idea, when executed well, can be more impactful than sheer length or complexity.
I played this game for the first time near its release. So to replay it was a nice bit of nostalgia. But while the combat is novel and fun, the story is so hard to get through. It's constant smugness with how smart it thinks it is, and the amount of times you are locked in to a large amount of nonsense. As a player of a novel shooter mechanic, you just want to play, and to have extended sections maybe about the nature of conciousness? I don't care. Geeza, I just wanna look cool in slo mo.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
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