

A well-crafted action experience, System Shock is well worth your time.
86
Verdict
91%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (91% positive from 12K reviews)
Compelling narrative and story
No significant drawbacks reported
System Shock is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless security hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN.

Runs well on modern hardware.
System Requirements
Minimum
Recommended
Gut-Wrenching
Find the hidden Wrench. This looks familiar…
60.1%
unlocked
Look At You, Snacker
Consume 30 Food and Drink items
39.2%
unlocked
Somebody Set Up Us The Bomb
Kill three or more enemies with a single explosive weapon
32.1%
unlocked
En Garde!
Acquire a Laser Rapier
31.9%
unlocked
Supersleuth
Discover a Hidden Door
30%
unlocked
System Shocked
Recharge 20 times at a Power Station
28.4%
unlocked
The Longest Jump
Jump across the big ramp in the Storage level
25.7%
unlocked
Hacking Skillz
Solve 15 Circuit or Wire Panels without using a Logic Probe
21%
unlocked
Look At You, Hacker
Complete the game
15.9%
unlocked
Get Ahead
Defeat all of the Cortex Reavers on Citadel Station
14.7%
unlocked
Parity Patch (v2.1)
System Shock Version 2.1 is officially live across all platforms! Internally, we’ve dubbed this the “Parity Patch.” This update represents a major mil
System Shock - Update 1.3.0
System Shock remake has been updated on Steam, and is available at 65% off until September 26 as part of an exciting new Steam Daily Deal! STEAM PATCH
One of the devs behind System Shock and Thief wants to see more games catering to 'a new generation of folks discovering the game that demands more from them'
In a recent interview on Nightdive Studios' Deep Dive podcast, former Looking Glass Studios programmer Marc LeBlanc talked about how he sees the Syste
'Let's just kill everyone on the station:' The videogame audio log was apparently invented to avoid 'awkward' RPG dialogue trees
In a recent episode of Nightdive's Deep Dive podcast, Looking Glass Studios programmer Marc LeBlanc shared his recollection of how the team came up wi
Arkane founder Raphael Colantonio gave up on the System Shock remake because the cyberspace sequences were 'too hard,' and I can't tell you how disappointed I am right now
For me, the name Raphael Colantonio is basically synonymous with immersive sims, which for the record I love deeply. He founded Arkane, headed up Arx
Updated 4h ago
Gut-Wrenching
Find the hidden Wrench. This looks familiar…
60.1%
unlocked
Look At You, Snacker
Consume 30 Food and Drink items
39.2%
unlocked
Somebody Set Up Us The Bomb
Kill three or more enemies with a single explosive weapon
32.1%
unlocked
En Garde!
Acquire a Laser Rapier
31.9%
unlocked
Supersleuth
Discover a Hidden Door
30%
unlocked
System Shocked
Recharge 20 times at a Power Station
28.4%
unlocked
The Longest Jump
Jump across the big ramp in the Storage level
25.7%
unlocked
Hacking Skillz
Solve 15 Circuit or Wire Panels without using a Logic Probe
21%
unlocked
Look At You, Hacker
Complete the game
15.9%
unlocked
Get Ahead
Defeat all of the Cortex Reavers on Citadel Station
14.7%
unlocked
Be the first to share your thoughts on Verdict.games!
Player thoughts from Verdict.games members will appear here.
The game just feels very high quality in general. A remake that's crafted with great love, care and attention to detail. SHODAN has a lot of charm as a video game villain. The premise is simple - an evil faulty AI on a remote space station but it is done so in such a very stylish unique and interesting way. I don't get people who post negative reviews because of difficulty and backtracking. This game is difficult but not to the point where you'll get stuck unless you don't quicksave regularly and keep track of your resources. And it's not like it's hard to go through the levels you already cleared and have a layout of. Backtracking is what for me made the station feel like a system - you don't just beat the game level-by-level but you see how the station's departments are interconnected and act as a whole system, a body of SHODAN. People also question the ending, how it's very abrupt and unsatisfying and how the SHODAN fight is bs, but it was so in the original as well. If you look up 1994 game ending, it is exactly 54 seconds, a cutscene being a slideshow of images. This remake simply does exactly what it's supposed to do - makes an old game available to new audience. It keeps all the best from the original and makes it better. With that said, it did feel like I'm playing an old game, which is not a bad thing but might push away some players For example, I had to write down all the codes I encounter, they are not just auto-filled when you know them or how there is no objective displayed or journal menu that tells you what to do and you have to pay attention to what is going on in the story to be in the loop.
I'm in two minds about this game. It is a fairly faithful recreation of the original, and to its credit, it doesn't dumb down or compromise on requiring you to pay close attention. I decided to try it out to get an idea of the experience which went on to inform a huge gaming legacy, and that is essentially what I got, give or take additions to the remake which muddied my perception, like the talking vending machines and the musak. This is a difficult game. The level designs border on ridiculous, but are in-universe established to be intended to drive people to madness. The puzzles come with zero instructions, as in, you can't really tell without simply bashing your face against it what function completes a puzzle. You can lose hours and hours trying to beat an AI at chess. Your only weapon in the face of these demands is outright familiarity. Slowly becoming less lost, knowing the backtrack path to each elevator and which floors connect, slowly lowering the security level to make each area more survivable. And, though a slog, there's a definite sense of pride in overcoming each floor of this hostile, mind-bending station. On the other hand, there are a lot of detractions. Bugs, for one, needled my enjoyment - sometimes a quickload that you punch in too fast will cause a CTD. The deceased enemies will vibrate, float, explode on respawn, and sometimes wedge into the walls and ceilings - or gyrate uncomfortably in your peripheral vision. A few elevators did not register on my map after using them, leaving me far more confused than I should have been trying to navigate, and the mission markers can just float around unhelpfully. After being at least decent enough to obtain 45/46 achievements in the game, the final one - which should unlock as a reward for getting everything else - just did not drop, which did not exactly feel satisfying after surviving 3/3/3/3. What tips this into a not-recommend, though, hinges on the final cyberspace fight with SHODAN, which is uncompromisingly awful. I never minded cyberspace personally, but the boss fight changes what you're used to into a half-and-half with reality - you can't fly, and you get a gun. There is something just so pathetic, so creatively unburdened, about being told you can only combat SHODAN in her own realm, in digital form, leaving the physical world behind, and then just being given a new gun you're not used to, and shooting incredibly annoying floating things for half an hour. Being killed in cyberspace leads to a nonsensical real world death on all difficulties. I don't like handholding, but there is zero indication for how to proceed, no visual signposting or building on gameplay skills that you've perfected through the preceding hours. It's just random, punishing, and starts with a several minutes long cutscene you have to rewatch on every attempt. Were this true to the original I would be lenient, but they changed the boss fight into something incomprehensible where a simple easy pulled switch would have been more than adequate after the big final firefight gauntlet on the Bridge. Worth playing for curiosity's sake? Sure. A faithful adaptation of a classic? Eh, kind of. But be prepared to put up with a lot beyond the intended difficulty level of this genre-starter.
I can't even begin to explain the effect and impact this game has had on me - this remake has been executed with precise perfection, the new sound design is impeccable. Everything in this game has been meticulously redesigned and remade with care, you can tell night dive holds the original game close to their heart with their vision for the remake. So many small details and touches added to this, even bringing back the original voice actor for Shodan to breathe new life into this gem - fantastic. Any Bioshock fans will see immediately where it's inspiration came from and it's not surprising - it's indescribable.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb, wikipedia.
All game titles, trademarks, and copyrights belong to their respective owners.