
The Evil Within 2 confidently hits its marks as a quality Action/Shooter title.
89
Verdict
92%
Steam
81
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 30K reviews)
Critically acclaimed (81/100 critic average)
Compelling narrative and story
No significant drawbacks reported
The Evil Within 2 is a 2017 survival horror game developed by Tango Gameworks and published by Bethesda Softworks. The game is the sequel to 2014's The Evil Within.

Runs well on modern hardware.
Last updated 5d ago
After just finishing the 2nd game... it was a great game, however I still felt somehow disappointed... game1 is like the 18+ version, and game2 the 16+ version... The first game was just more brutal, more gorey, more madness, more adrenalin and survival, crazy bosses... and game 2 seemed like a watered down, more accessible version. Both great games, and sad that it seems there will never be a 3rd game (although the ending was well done)
The Evil Within 2 really capitalises on the the first game. The shooting mechanics feel much more accurate and stable and is a step up from the first game. The Evil Within 2 is an ambitious, genuinely tense, and at times brutally difficult experience. This is a gorgeous game. https://steamcommunity.com/sharedfiles/filedetails/?id=3712703317 https://steamcommunity.com/sharedfiles/filedetails/?id=3716040569
After finishing The Evil Within 2, I have to say it's quite different in a lot of aspects compared to the previous. It didn't have the best start, the first few open world chapters were too open for me, requiring hours to search every corner for collectables and items. Later it started becoming more linear and enclosed, which increased the horror aspect and started feeling more like the first game. The story and especially the ending were much better. It didn't feel like you knew absolutely nothing about what was actually happening. The visuals got a massive improvement too, along with new unique enemies. The only change that never felt like an improvement was the Goo upgrade system. The upgrades were very situational and boosts to your weapon were minimal. 5 tiers of upgrades for 10% boost each time...
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