
With near-perfect execution, The Last of Us Part II Remastered is a must-play for any action fan.
90
Verdict
91%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (91% positive from 47K reviews)
Healthy player count of 1,677 concurrent
Compelling narrative and story
Limited professional critic coverage
Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that peace, Ellie embarks on a relentless journey to carry out justice and find closure. As she hunts those responsible one by one, she is confronted with the devastating physical and emotional repercussions of her actions.

Runs well on modern hardware.
Last updated 5d ago
[h1] Absolute Cinema [/h1] [h3] 🎮 Introduction [/h3] When I first time launched The Last of Us Part II, I expected something really powerful - but I had no idea just how much. It's not just a sequel to a cult classic, but a brave, mature statement that isn't afraid to delve into complex moral themes. Honestly, I liked the first game, but it didn't evoke any strong emotional response. Sure, the atmosphere was cool, the plot was interesting, but something was missing to really grip me. But the The Last of Us Part II is a whole other level. It's heavy, deep, and painful. It's not about "good" and "bad," but about how difficult it is to live with pain, how hard it is to let go of the past, and how revenge can be just as destructive as the loss itself. This is a story about broken people trying to survive, cope, and preserve themselves - and they don't always succeed. The Last of Us Part II turns your perspective upside down until you realize every character is just a person trying their best in a garbage world. However, that doesn’t take away from the strength of the narrative. The game doesn’t simply tell a story, it count you to empathize, to question your perspective, and it leaves you with lingering thoughts long after. The game itself is a brutal cycle of love, burning hate, and depression. The story of revenge isn't just the driving force of the plot, but an endless, painful circle that's difficult to escape. The story is not just a journey of heroes, but a real moral dilemma where every choice and every action comes with a cost. The game forces players to reconsider concepts like revenge, forgiveness, justice, and self-sacrifice. In a world where everything is destroyed and every day is a fight for survival, it’s hard to determine who is right and who is wrong, and what exactly should be done. [h3] 🧠 Main idea [/h3] The story reflects something painfully real about human nature. How easily we hate those we do not know. How quickly we label someone a monster. And how often we discover that even our enemies carry the same grief we do. It shows how revenge feels powerful at first, almost righteous. But the deeper you go, the more it consumes you. Justice taken into your own hands can spiral into something darker than expected. Every action has consequences, and they return faster than we imagine. https://steamcommunity.com/sharedfiles/filedetails/?id=3706241446 [h3] 🎭 Characters & Story [/h3] The story takes place several years after the first game. Ellie is now a nineteen-year-old woman - more mature, tougher, but still with that same charm that defines her. Ellie has changed. Not on the surface, but deep inside. Her obsession with revenge drives her every action. It slowly turns her into something else - someone darker. The game dares to do something bold: it makes you doubt your own role. Ellie starts to look more and more like the villain, while Abby, who "only" avenged her father, begins to seem... human. Abby is a complicated character. It’s not easy to connect with her - partly because of her physical appearance - but her story is real and painful. She loses her friends, her father, everything. This contrast between characters adds so much depth to the narrative and makes it incredibly powerful. [h3] 🕹️ Gameplay and Design [/h3] I finished the game on the “Survivor” difficulty level, and that journey in itself was unforgettable. The difficulty could be frustrating at times, but it only deepened my connection to the game. I had never experienced such intense enjoyment from game combat. From a gameplay perspective, the game is absolutely satisfying. The mechanics have been significantly improved, and the game was so immersive that I never once felt bored, even after playing for long hours. [h3] 🌍 World and Atmosphere [/h3] The level of detail and graphical fidelity is staggering. Dismembered limbs, blood staining snow after you step into a puddle, the physics of hair, drifting snow particles. It’s "aesthetic misery" at its finest, the world is breathtakingly beautiful, but the gore and detail are so realistic. [h3] 🎵 Music and Sound [/h3] Just like the first game, the music is incredible. It knows when to stay quiet and when to rise. «Meeting Nora» such a brutal soundtrack that I listened to it many times. The sound design is also terrifyingly good. I can’t count how many times I was scared just from hearing a Clicker hiss through my headphones, or a Stalker breathing around the corner. It’s unbelievably immersive. [h3] ❌ Issues [/h3] Unfortunately, the game includes some odd coincidences and immersion-breaking details that I noticed. Here are a few examples: - Joel and Tommy randomly trusting a stranger; - Abby torture the man who just saved her; - enemies conveniently choke or toss Ellie aside instead of finishing her with a bullet; - Ellie sustains injuries which would otherwise be fatal multiple times, such as a the tree branch makes a pretty deep wound; - Abby betraying her comrades for the sake of the first children Scars you met, who just yesterday were cutting down in droves. I still think the Santa Barbara part isn't entirely necessary. Perhaps it should have been saved for the next game, like Ellie's fingers, for example, but I accepted it without question. [h3] ❤️ Conclusion [/h3] The Last of Us Part II isn’t just a game. It’s an emotional cycle, a powerful story of pain, revenge, and humanity. It challenges you - it makes you feel. Whether you can forgive Abby, or grieve Joel, is up to you. Naughty Dog ™ have once again shown that video games can be more than just entertainment - they can be a powerful tool for conveying complex, multi-layered stories. As a fan of the series, I think the second game offers a bolder and more layered story than the first. It doesn’t just show you one side of the coin it asks you to look at the other side as well. The story doesn’t unfold in a way that pleases everyone. To me, this sequel raised the bar. The characters are phenomenal, the atmosphere is oppressive in the best way, the music is flawless, and the gameplay is tight and refined. The graphics and performance are at the top of their game. And yes - I’ll absolutely play it again in New Game+. I encourage you to form your own impressions, because this game is beautifully crafted with attention and care you can’t see in other modern titles.
I came into Last of Us 2 late and mentally prepared for what was to come. I knew about Joel and about the obscenely long Abby section. Perhaps that softened the blow from what was supposed to be an agonizing experience. All you hear regarding the discourse from this game is that it butchers the legacy of the first game and then forces you to play as the main culprit of that destruction for 10 hours. I won’t sit here and act like it's perfect or even close to the lighting in a bottle that was the original Last of Us, but to say it's anything other than an incredible and worthy sequel would be entirely disingenuous. I think the first thing that must be discussed is what is to be gained from a sequel. Should a sequel just be another expedition between Joel and Ellie, facing a new and even greater threat? Would that have been safer? Probably. But I applaud Naughty Dog for trusting their storytelling instincts and delivering a sequel that challenges audiences' expectations. Killing Joel, especially so early on is risky and it clearly alienated a lot of players, but it allowed us to explore the natural progression of Ellie’s character as she wrestles with survivor's guilt and her fallout with Joel. It’s a decision that I will defend 10 times out of 10 because (1) it's warranted given the emphasis the first game places on the ending and (2) because it shows Ellie’s true colors. Despite the fact that Joel lied to her, she still loved him and sought violent revenge in his name. These violent tendencies are a result of trauma sustained in the events of the first game. Do the developers hate Joel… I doubt it. He was a flawed and violent man, who ultimately met a fitting conclusion. His morally gray nature was clearly the theme of the ending, so it makes sense that the developers explore it in the sequel, it just hurts because as players, we had grown connected to him. Also the game doesn’t abandon Joel after his death. While sparse, there are flashbacks throughout the game, including one in the beginning and end that made me cry. So does the rest of the story hold up? I would say mostly. The additional characters crowd the field, a somewhat disappointing departure from the intimate narrative between Joel and Ellie. I believe the singular focus on their relationship is what made the first game a masterpiece .Regardless, Ellie’s companions are strong. I found Dina, Jesse and company to all be likeable. Dina is a much softer person that complements Ellie’s cold personality and Jesse is just a chill albeit underexplored dude. They accompany Ellie as she seeks revenge against Joel’s killer, Abby. What is there to say about Abby that hasn’t been said. She kills Joel, brutally, with a golf club. This happens in damn near the first chapter, making her an immediate target for your revenge. The game wastes no time, sending Ellie and Dina to Seattle. One murderous rampage leads to another and you eventually come face to face with Abby herself. She kills Jesse and threatens to shoot Joel’s brother Tommy on the spot and what does the game do? It forces you to play as her for 10 hours. This section of the game is controversial to say the least. Playing as the murderer of one of the most beloved characters in modern gaming is a decision for sure. It is here I took about a 2 week break from the game to go on vacation. I came back and played her section and found it to be ok. It’s off putting at first as the game clearly tries to justify her decision. We see flashbacks of her father, who was the lead doctor that was to operate on Ellie, who Joel killed. He is of course a perfect father and Abby, the perfect daughter. You can rationalize her decision making, but the game does at times take it a step further. It really wants you to like Abby. Her companions, who Ellie kills are all given back stories and are mostly good people, again trying to make the player reckon with the decisions of their beloved characters. The game even introduces a young brother and sister, who Abby takes care of. They are victims of the violent occupation of the WLF, an organization which is a not so subtle reference to the IDF. There is a lot to be said about the relationship between the WLF and the Seraphites and their comparisons to the genocide in Gaza, given the fact that it is directly inspired by the apartheid as stated by the game’s Israeli born project lead. It whitewashes and pinkwashes the conflict, implementing tropes such as barbarism and the persecution of LGBTQ youth. One of the main characters, Lev is trans and is violently outcast by the Serpahites, a common anti-Islam trope that is used to justify intervention. I mean to say that Lev is not a genuine LGBT representation, but rather a pawn for Israeli propaganda is not a far fetched conclusion. That disappointment aside, I found the Abby section in general to be enjoyable. Seattle Day 2 and 3 are filled with incredible levels and set pieces. The island of the Seraphites is a sight for the eyes as are the skyscrapers of Seattle. Again, I found the hate for this section overblown. Does the game try entirely too hard to make Abby a good person? Yes, definitely. Does it make Abby the bigger person (not literally) at quite literally every turn? Yes and it's definitely frustrating. But does her inclusion ruin the experience, I would say no. Abby and Ellie are equally broken and the game does explore that masterfully. Story aside, I found the gameplay and levels to be a dramatic step up from the original, even when compared to the remaster. Again, it loses the intimacy of the tight level design of the first game, but the tradeoff is incredible scale. Whether it’s scaling skyscrapers, storming burning villages, or exploring enormous vistas, the game never disappoints visually or design wise. The gun play remains strong. Abby and Ellie play differently and each have unique weapons, although Abby’s are objectively better. Some say that third person linear narratives are antiquated, especially from a gameplay perspective, but this game rejects that sentiment. So is Last of Us 2 a masterpiece? It is certainly no Last of Us Part 1. This game loses the DNA that made the first game so special. Not only is it nearly twice as long, but it tries to tell two entirely different stories. What made Last of Us so special was the fact that it was succinct and kept the narrative focused, with almost zero fluff. This game veers away from that, but does not stumble in its execution. I wouldn’t say it's as timeless as the original, but it is perhaps the most worthy a sequel could be for a story like this and it's clearly better than most other games on the market. 8.5/10
Finished the game, 100% completed. The Last of Us Part II is brutal, beautiful, and emotionally exhausting. Smooth gameplay, insane detail, and a story that doesn’t pull punches. 10/10 — Would suffer again.
Reviews sourced from Steam. All reviews belong to their respective authors.
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