
The Messenger stands out as one of the best Action/Adventure titles in recent memory.
90
Verdict
93%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 13K reviews)
Standout indie gem
No significant drawbacks reported
The most terrifying conspiracy has travelled through the centuries and you have been chosen to go back in time to prevent disaster! You are a Secret Service Agent and you have been sent against your will into the very depths of the ancient Louvre castle. Your mission is to wage battle against a mysterious Tempilar brotherhood, thirsty for chaos. You may never return to the 21st century... You are plunged into a 3D world that is astoundingly realistic and filled with historical characters. You will discover a castle that has never been seen before, accurately reconstructed with the help of the Louvre Museum. What you need in this mentally stimulating adventure are action and reflection. You must uncover the clues and cleverly question the game's characters

Runs well on modern hardware.
Last updated 18d ago
Hey, take this scroll. You've been tasked playing this game now. Trust me you will not regret it. Had a lot of fun with this title. Well balanced difficulty, lot of humour, nicely fitting music, fun to play and discover. Just be warned, if you don't like linear platformers - you have nothing to worry! After dew hours game shows its true genre providing completely new approach on levels discovered so far. And now go and do THE THING.
At first I was enjoying my time with this game. The pixel art is gorgeous and the music is really good. Gameplay felt snappy from the get-go as well. Yet very quickly, things went downhill. I really don't like how dying and upgrades feel in this game, especially combined with how the game is designed in general. The knockback is comical with how it can send you flying across the screen under the right circumstances. Not a fan? There's an upgrade for that! Which feels like this game was designed backwards. Instead of having a solid foundation and building upon it, the game is designed to be frustrating, up until you unlock stuff to make it feel good. Ranged weapon? Upgrade. Mitigating the knockback? Upgrade. Enemies having a chance to spawn health/ammo? Yeah, you guessed it, locked behind an upgrade. And this is where another annoyance comes in. Whenever you die, there's a little "helpful" demon, who "saves you" by sending you back to the checkpoint... For a price, of course. So if you keep losing to bad luck clashing with the game made to be annoying intentionally, that little bastard will rob you of opportunities to get the upgrades quicker. The game also incentivizes exploration. Secrets are always fun to look for, but in many games that do hidden/alternate path, you're not getting penalized for trying to find them. Yet in this game, some pits look like there's a secret down a pit (like a random, otherwise useless platform in the middle of the room), yet you fall to your death and then you get punished for trying, due to the "helpful" demon collecting every penny you collect until he's satisfied. In general, it could be a fun game, but I was really disappointed to learn, that it's designed almost as if it was supposed to be annoying on purpose. There's definitely a ton of potential here, and I'm sure that people who like these types of games may find it really good. But for me, having annoying systems to remove other annoyances is not a good time.
Great soundtrack, fun dialogue, looks beautiful. I'd recommend the first third of the game if that was the entire thing; unfortunately the lack of quality of life when it comes to backtracking really soured the rest of the experience. It feels like it was so close to being a solid 9/10 game, but threw it all away to pad out the runtime.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb.
All game titles, trademarks, and copyrights belong to their respective owners.