
The Midnight Walk is an exceptional Adventure/Indie that raises the bar for the genre.
91
Verdict
93%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 2.5K reviews)
Critically acclaimed (90/100 critic average)
Compelling narrative and story
Rich open world to explore
No significant drawbacks reported
The Midnight Walk is an adventure video game developed by MoonHood and published by Fast Travel Games. It was released on PlayStation 5 and Windows on May 8, 2025, with support for virtual reality devices. The game is split into five major chapters, with each telling a self-contained story revolving around the overarching themes of fire and darkness.

Runs well on modern hardware.
Last updated 7d ago
A game that has clearly been made with a lot of love you can really feel how much passion has gone into it, and it tells a wonderful story. The animations are beautifully designed. Thank you for this fantastic game.
atmosphere, music, and story with all the hidden (or not so hidden) metaphors for life gives me such high praise for this game. I cried.... I did. I loved it so much. my only qualms were how loud it was. I had the game at 10 and still had to manually lower the volume in my mixer. there was also one bug on the candle puzzle and another with the air lift at endgame... plus an Unreal Engine crash (not surprising --- fix yo ish!). also, I missed soooooo many collectables that I feel should have been a bit easier to find considering I'm a "search every nook and cranny" type of gamer. anyway, 9.75/10, and I only dock the .25 because of the bugs.
3/5 The Midnight Walk is a beautifully crafted game that carries conflicting traits. It is exceptional at making you FEEL the story our characters experience but falls flat at understanding it. It is a game ripe with familiarity, as it shares a combination of traits comparable to other great games; The ambiguous stories of a Hans Christian Anderson meets Dark Souls. The plot destination of Journey or Celeste. The look of Coraline meets Bioshock (and recorded messages). The music of Hollow Knight meets What Remains of Edith Fitch. The vibe of Little Nightmares meets Amnesia. The voice acting of Rick and Morty meets anything Morgan Freeman would do. And yet... even with all of these pieces the game fails to hit that finalis note. The part which pulls everything together into a crescendo'ed AH HA!. The gameplay is mostly non-existent. I perform a few tasks here and there but they are never challenging. Most actions are performed by closing my eyes or sending Potboy to light something on fire. Simple absent minded actions between narration. Most of the set piece and landscapes are recycled over and over. Stories and characters are loosely threaded, never flushed out to a point of full comprehension, (even self mocked at times as with the Nobodies audio logs). Storytime sections can drag on till it outwears its welcome. The horror portion was limited to strange monster thing chases. Granted, i'm taking into consideration that many of the games features I pooh-poohed are likely based on choices made around the game's bigger points. It's a Claymation game, it's a Swedish game, and its a VR game. I didn't play in VR so I don't know how that would have felt but i know it wouldn't have fixed the issues I had. In the end I think it was a pretty game with pretty music and some interesting moments. Not terribly fun to play but not annoying either. Potboy and Housey are tight.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb, wikipedia.
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