
The Planet Crafter is an exceptional Adventure that raises the bar for the genre.
95
Verdict
96%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 67K reviews)
Healthy player count of 3,212 concurrent
Compelling narrative and story
Rich open world to explore
Still in Early Access — content may be incomplete
The Planet Crafter is an open-world survival game developed and published by the French studio Miju Games for Windows. Players awaken in a crashed spacecraft, tasked with terraforming a barren planet to make it habitable. Gameplay involves gathering resources, crafting tools, building machines, and gradually transforming the environment.

Runs well on modern hardware.
Last updated 18d ago
A very relaxing game, no monsters, no battles, just planning and exploration.
Finally leaving a review after completing all achievements while working on a multi-planet save. If you couldn't tell by my hours played, I love this game. There are periods of the game that are a bit tedious (especially if it's not your first playthrough), but there are stories imbedded in the worlds to encourage exploring during these periods or you can focus on base building/automation. I do wish that the later planets/DLC had achievements as well, because when I finish this run (1.5 planets left to go), I'll probably have to take a break until either more is added or I rope someone into playing multiplayer. The base game itself is great, and I highly recommend getting the DLCs as well.
I played this alone at first. I explored a spaceship, got lost, ran out of oxygen, and died... then tried again and died again. T^T I highly recommend playing with someone who has a good sense of direction! Once I did, I really started enjoying the game. The progression is some of the most satisfying I've experienced in any survival game. We celebrated when we finally unlocked blue skies, and we were always excited to unlock each new phase, eagerly watching our little planet transform, bloom, and gradually come to life 🌱✨ I would have liked more incentive to make the base feel like a home. The game has plenty of useful machines, automation, and functional structures, but furniture like beds and sofas don't provide any meaningful gameplay benefits. A simple comfort, rest, or morale bonus would have made building a cozy living space feel more rewarding. After all, we're trying to make an entire planet habitable—it would have been nice if our base felt a little more lived-in too. [spoiler]I also felt a bit sad when it came time to leave the planet. I got a little attached to the ecosystem we helped create, especially the animals we genetically created along the way 🥹 I wish we could name them and have more interaction with them—like seeing their mood (happy, hungry, affectionate, etc.) when we pet or approach them. It would make the world feel even more alive and personal.[/spoiler] The views are stunning, and the celestial events were so immersive that they genuinely gave me goosebumps at times. Even the music contributes to the atmosphere; it’s a little eerie and really emphasizes the feeling of being alone on a hostile planet. Overall, this is a highly satisfying and addictive survival game centered around exploration, crafting, and progression. If you're looking for a game to play with your partner or your friends, I definitely recommend this one! 💖
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