
The Room confidently hits its marks as a quality Indie/Puzzle title.
89
Verdict
98%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 31K reviews)
Standout indie gem
No significant drawbacks reported
The Room is a puzzle video game developed by Fireproof Games. The game was originally developed for the iOS platform and released in 12 September 2012. The Android version debuted as part of a Humble Bundle in March 2013 and was subsequently released on Google Play. A free expansion for the title was released in August 2013. An enhanced version of the game was released for Microsoft Windows in July 2014, and for the Nintendo Switch in October 2018.

Runs well on modern hardware.
Last updated 10d ago
Great mystery box game, but you need the other games in the series if you want to see the end of the story.
Cool but short puzzle game. I like it though I would recommend getting it on a sale.
Review: The Room I opened The Room expecting a puzzle game. What I got was a slow, respectful relationship with an extremely complicated wooden box. You spend most of your time in this game rotating objects like you’ve been assigned to personally audit every hinge, latch, and hidden compartment ever made in human history. Nothing moves quickly. Nothing explains itself. Everything clicks, slides, or unfolds with the confidence of something that knows you’re not going anywhere. The puzzles are actually good, which is annoying, because it means when you get stuck it’s not the game’s fault...It’s yours. The game will just sit there quietly while you rotate a mysterious brass mechanism for 12 minutes straight, slowly losing your dignity in real time. Eventually something opens. You feel smart for approximately 4 seconds. Then another box appears. The atmosphere is doing a lot of work here. Smoky rooms, eerie sound design, dramatic lighting... all very serious, all very committed to the idea that you are uncovering something deeply important. Meanwhile, you are mostly just trying to figure out which tiny screw you’re allowed to touch. By the end, I’m not sure I solved the mystery so much as I politely persuaded a series of boxes to open out of exhaustion. Final verdict: A very good puzzle game disguised as an antique collection simulator where the antiques slowly judge your intelligence. Frustration: 10/10 PTSD: 10/10 Enjoyment: 10000/10
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