
The Room confidently hits its marks as a quality Indie/Puzzle title.
89
Verdict
98%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 31K reviews)
Standout indie gem
No significant drawbacks reported
The Room is a puzzle video game developed by Fireproof Games. The game was originally developed for the iOS platform and released in 12 September 2012. The Android version debuted as part of a Humble Bundle in March 2013 and was subsequently released on Google Play. A free expansion for the title was released in August 2013. An enhanced version of the game was released for Microsoft Windows in July 2014, and for the Nintendo Switch in October 2018.

Runs well on modern hardware.
Last updated 5d ago
[b]The Box. You opened it.[/b] I first beat this game on my phone 14 years ago, and back then, it felt like black magic. My classmates and I would huddle up five deep just trying to crack all the puzzles. Even now, I still think this game is one of a kind and 100% the best in the "puzzle box" genre. The sequels are great too, but this one is still my favorite. [code]If you read the review and liked it, don't forget to give it a thumbsup;)[h3][i]The further - The better♥️[/i][/h3][/code]
As a long-time ARG and escape room enthusiast who has worked in the industry for a couple of years, I highly recommend this gem. As a lightweight escape-room-ish game, the puzzles were neatly fit into a relatively small space, with some really interesting designs that did not feel out of place or inconsistent. There are minor hiccups, such as some puzzles might be counterintuitive, the controls sometimes feel wonky, but nothing that would break the fun. The art style and music are really well-made as well. As an ARG designer, I noticed some puzzles could take a more linear or simple approach, but the team managed to fit all the intricate parts into one consistent style, that's passion + talent. The story, however, is not the best in the genre, as someone writing this review only after finishing the series. Of course, just like most of the escape rooms, the story's purpose here is to serve the puzzle and motivate the players, so don't expect the level of King or Poe, but it does get better, with a pretty interesting cosmic-horror type world-building. You will get 2.5 to 4 hours of immersive puzzle-solving out of this. Play it on a rainy weekend, with a cup of hot tea and biscuits. Nice.
If you are into puzzle games, this is perfect! It is definitely a time sink but I thoroughly enjoyed it
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