
The Room Three stands out as one of the best Adventure/Indie titles in recent memory.
94
Verdict
96%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 13K reviews)
Standout indie gem
No significant drawbacks reported
The Room Three is a puzzle video game developed by Fireproof Games. It was released for iOS in November 2015, Android in January 2016 and Microsoft Windows in November 2018.

Runs well on modern hardware.
Last updated 18d ago
A step up from the second game. Has better graphics and is about 3 times as long. The puzzles are about the same level as the previous games. It has the same bug as the second one where if you know where something is, you can sometimes interact with it through a door. Also, had to look up a guide because one interaction was so subtle that it did not click with me that it actually did anything. You have to do a puzzle 4 times to get all the endings. Doing it once is fine but 4 times was a bit tedious. Wasn't very hard, fortunately.
Cool puzzle game. Out of every chapter, I'd say only the courtyard should be noted as being extra difficult and requiring spatial awareness when lining up the sundial. You seem to go off of numbers scattered throughout the ring, so having another angle at it would have made it easier.
Another entry for this classic puzzle saga. In this third entry, expect more rooms and more intricate machinery. The plot and premise is basically the same, you are now in an english island with a big mansion and its surroundings, again influenced by the mysterious null element and the people who are trying to control it. It's mostly told by optional letters you find and an excuse for the actual gameplay. As always, expect all the satisfying clicking noises, the short musical cues, the small levers and rotating discs, the surreal monocle to see something hidden, the small compartments opening somewhere else. It's all there. This time, all gameplay areas are connected in a hub. It's not just moving to one level to the next one, a cool idea but unfortunately means that you have to endure all the slow transitions when you want to check an object in a far room. The classic big puzzly boxes are still in here, mixed between other objects more standard objects like desks, clocks, etc. There are 4 endings, you can access all of them after getting the basic one but, even if you meet all the requirements, the game forces you to replay the whole final area for each one. A bit cumbersome for just some very short FMVs (and individual achievements). Notably, there are no hints for any of the required objects for these extra endings, a hard challenge for even the most veteran players. If you liked the previous games, expect more of the same in a bigger presentation.
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