
The Room Three stands out as one of the best Adventure/Indie titles in recent memory.
94
Verdict
96%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 13K reviews)
Standout indie gem
No significant drawbacks reported
The Room Three is a puzzle video game developed by Fireproof Games. It was released for iOS in November 2015, Android in January 2016 and Microsoft Windows in November 2018.

Runs well on modern hardware.
Last updated 13h ago
I usually don't get dizzy or motion sick with games, but this one had so much backtracking that it made me feel sick. The puzzles were fine but felt pointless! The clues weren't as helpful as the previous installment. I have to admit I had to look up a guide at one or two sections of the game because I just couldn't find what the game is asking me to look for. This is sad for me to say because I completely adored the first two games. None of the multi-rooms felt satisfying. I found myself constantly dreading how long the more complicated rooms were going to last. It became one of the most frustrating experiences I've had with this series. I really don't recommend this one unless you got it from the collection bundle and on a sale. Short game, not very sweet.
One of the worst puzzle games I've ever played. The puzzles themselves oscillate between indefensibly dumb (put square peg in square hole) and so obtuse that it's no wonder the hint system was included. For example, you flip a switch and a panel opens in a totally different room, or you missed a tiny lever on the bottom of a pillar (you idiot, how did you not notice! /s). Not once was I satisfied solving a puzzle by myself and the few times I looked at the hint I was baffled that they expected me to figure it out. By the beginning of the 4th chapter I was wishing the game would end. The 5th chapter consisted of me solving each 'puzzle' at breakneck speed, I can't remember having to think about anything even once the solutions were so damn obvious. This game feels perfectly designed to make people feel smart for solving what are ostensibly the easiest puzzles that anyone could possibly design. Story was alright, multiple endings and hidden content is a nice touch. I won't spend more time talking about a game than the developers spent thinking about the puzzles themselves.
I absolutely loved The Room 1 and 2, but 3 quickly became a boring, repetitive grind. The portals felt like such a crutch. Everything was a portal. The Room 1 and 2 had fun, intricate mechanisms you needed to solve. This just felt like everything was a door knob or latch, but occasionally different styles of door knobs and latches. Which opened a door to another portal. Where you had to line up some sticks. Which led you to another portal and more sticks to another door knob. Don't get me wrong, there were some fun problem solving moments. However, it was mostly just performing common sense actions to go through another portal. I understand it may be difficult to come up with elaborate and intricate mechanisms after 2 games, perhaps that is why they leaned so heavily on the portals. I 10000000% recommend The Room 1 and 2. But The Room 3 (and my 5 minutes of playing The Room 4) I cannot recommend. Unless you really like portals and glowing sticks.
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