
The Room Two is an exceptional Indie/Puzzle that raises the bar for the genre.
93
Verdict
98%
Steam
81
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 21K reviews)
Critically acclaimed (81/100 critic average)
Standout indie gem
No significant drawbacks reported
The Room Two is a puzzle video game developed by British-based Fireproof Games as a sequel to The Room. The game was originally developed for the iPad and released in December 2013; it was made universal to work with the iPhone in January 2014. The Android version was released in February 2014. A Windows version was released on 5 July 2016. An Apple Arcade version, named «The Room Two+», was released on 2 April 2021. It was also released for Nintendo Switch in August 2022.

Runs well on modern hardware.
Last updated 3d ago
This is the second chapter of The Room puzzle series, and just like the first game, it delivers an engaging and mentally stimulating experience. The game constantly pushes you to think, experiment, and connect different clues together. One of the most enjoyable aspects is how it makes you remember details—finding a key in one place and instantly recalling where it might be used somewhere else creates a very satisfying “aha” moment. The level design is good, though not as strong as it could have been. It leans heavily into a dark and mysterious atmosphere, which fits the theme of the game quite well. The puzzles themselves are more challenging than in the first installment, which can be both a positive and a negative depending on your preference. Personally, I appreciated the increased difficulty, as it made solving each puzzle feel more rewarding. One noticeable improvement is the introduction of interconnected puzzles spread across different areas. Unlike the previous game, where most puzzles were more self-contained, this game requires you to think more broadly and link multiple elements together, which adds depth to the overall experience. However, one of the most frustrating issues I encountered in this game is the performance. The gameplay felt choppy and not smooth at all, almost as if I was running it on an outdated machine. This was quite disappointing, especially since the first game ran perfectly smooth without any issues. I’m not sure if this problem is specific to my setup or if other players have experienced it as well, but it definitely affected my overall enjoyment. Despite this drawback, the game is still very enjoyable and worth playing, especially if you are a fan of puzzle games that challenge your thinking. That said, I would recommend playing the first game, i.e. The Room, before jumping into this one, as it is slightly easier and provides a better introduction to the mechanics. Overall, The Room Two is a solid continuation of the series, offering deeper puzzles and a more complex structure, even if it falls short in some technical aspects. My final rating for the game is 7/10.
A nice continuation from the first game. Good puzzles and the sounds from every lock and component shifting to present the next piece are incredible. Some of the switches in the final chapter seemed a little too well hidden for me to know what to do next, but maybe that's just me.
I enjoyed Room One, and Room Two was even more challenging in a good way. The music and atmosphere were excellent and really immersive. However, as a Japanese player, I struggled because the hints disappeared too quickly, and some of the cursive handwriting was very difficult to read. Still, it was a fun and memorable experience overall.
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