
Fans of the adventure genre will find plenty to enjoy in The Talos Principle: Reawakened.
89
Verdict
92%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 943 reviews)
Rich open world to explore
Limited professional critic coverage

Runs well on modern hardware.
Updated 2h ago
I'm nearing the finish line of this remake, and as much as I'd love to give this a recommendation with caveats, I can't do that with how many horrible graphical issues are present due to the engine being used. Half of everything on screen is flickering all the time, and the real puzzle becomes what combo of .ini adjustments and settings in-game need to be altered to make things look even remotely okay. Why do you not have a screen-space reflection toggle? Why do you instead tie screen-space reflections to the global illumination setting, which needs to be set to ultra? What are we doing here? I love The Talos Principle. I'm still powering through all this nonsense, but certain areas are being transformed from absolutely beautiful, to horrendous and hard to look at, and I feel like I've spent hours just in the menus hoping I'll find some perfect solution that will make things stop giving me a headache.
The Talos Principle is one of my all-time favorite puzzle games (besides the Portal series and Baba Is You), and I totally recommend playing the Reawakened edition: I think the quality-of-life improvements (rewind, picking up connectors without losing connections, creating pause points in recordings) are game changer, the DLCs and the community puzzles expand the experience with refreshing new environments and puzzles. And since I'm interested in puzzle game design, I also play with the level editor and the developer commentaries add rich insights into the game's design decisions. Where I think the game doesn't keep being true to its design principles is some of the obscure and hidden star puzzles (prepare for some pixel hunting and "moon logic" riddles instead of puzzles), the [spoiler]Milton dialogue trees[/spoiler] (where the goals to reach are quite unclear) and (fight me) also the sigil arrangers (the most complex of which can be rather frustrating due to the backtracking and the limited arranging techniques that can be applied via learning). I'm looking forward to the second part where I heard they eliminated most of these. But they haven't diminished my experience significantly. Overall, if you like to feel smart, I wholeheartedly recommend it.
It's fun. Kinda like Portal and Myst had a baby...who then went on to major in philosophy and religious studies...
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