
The Walking Dead: Season 1 is an exceptional Action/Adventure that raises the bar for the genre.
94
Verdict
97%
Steam
83
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (97% positive from 78K reviews)
Healthy player count of 717 concurrent
Critically acclaimed (83/100 critic average)
Compelling narrative and story
No significant drawbacks reported
The world has suddenly turned into chaos with no explanation or reason. The dead walk the earth to send the living down to hell. One man, Lee Everett, struggles to survive and do what is right in this world gone mad. Can he make the best of his new life?

Runs well on modern hardware.
Last updated 1d ago
"Do you think human creativity matters ? Well, most people don't spend a lot of time thinking about poetry. Until... their father dies, you go to a funeral, you lose a child, somebody breaks your heart, they don't love you anymore and all of a sudden you're desperate for making sense out of this life and "has anybody felt this bad before ?" how did they come out of this cloud ? Or the inverse, something great. You meet somebody and your heart explodes, you love them so much you can't even see straight... And that's when art's not a luxury, it's sustenance, it's vital, it's the way we heal each other, we're starting a dialogue you know, and when you do that this healing happens. You have to express yourself and to express yourself you have to know yourself." -Ethan Hawke The Walking Dead is art, thank you Telltale Games for that masterpiece that reminds us what it means to be human <3
The Walking Dead has always been a heartbreaking story for me. Its incredibly well written, with an ending that leaves a lasting impact every single time. I can play it over and over again, yet it never gets old and the ending still hits me just as hard. To me, it doesn't feel like just a game, its more like struggling through a living nightmare alongside the characters, experiencing every hardship and loss with them. An absolute masterpiece. This game will always have a special place in my heart, and Ill never stop feeling the joy, the sadness, and every other emotion it brings with each new playthrough
You know what I love about this game? The zombies barely matter. Sure, they’re everywhere. Walking corpses. Empty eyes. Hungry mouths. Civilization collapsing around them. Cute. But the real monsters? They still know how to talk. That’s what The Walking Dead understands perfectly. Take away electricity. Take away laws. Take away supermarkets, police, comfortable little houses and all those rules people hide behind... Then watch what happens. Everybody starts showing you who they really are. And I love watching that happen. Then there’s Lee. A man with a past nobody wants to forgive, suddenly responsible for a little girl who has absolutely no business surviving in this world. Clementine. And somehow, against everything happening around them, protecting her becomes more important than the apocalypse itself. I respect that. Because this game constantly puts people in your hands and asks you to decide. Who gets trusted? Who gets protected? Who gets another chance? And sometimes... Who gets left behind? Everyone looks at Lee expecting him to make the right decision. That’s adorable. There is no right decision. There’s just the decision you make... and everyone else learning to live with it. That’s power. The choices are what make this game unforgettable. People remember what you say. They remember who you defended. They remember when you hesitated. And eventually you start remembering too. That’s the disturbing part. I started this game thinking I’d be watching people survive a zombie apocalypse. Instead, I found myself judging them. Watching them. Deciding who I trusted. And occasionally smiling when somebody proved me right. The story gets darker and more personal until suddenly you realize you actually care about these people. Especially Clementine. That annoyed me. I wasn’t supposed to get attached. But I did. And by the end... Well. Let’s just say the game managed to make me sit quietly through the credits. Do you understand how difficult that is? Ten out of ten. Brutal. Emotional. Uncomfortably human. A masterpiece that understands the apocalypse doesn’t turn people into monsters. It just removes the audience they were behaving for.
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