
Thief Gold stands out as one of the best Action/Simulation titles in recent memory.
92
Verdict
92%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (92% positive from 4.1K reviews)
Compelling narrative and story
Rich open world to explore
No significant drawbacks reported
Stalk your prey on the quest for stolen goods with your blackjack, sword, and an assortment of unique arrows. Steal for money and uncover the hidden agendas of your allies and enemies as you play through an unravelling story of deception and revenge. Survive in a world where shadows are your only ally, trust is not an option, and confrontation results in death!Key Features:Pioneering stealth based gameplay brings a new dimension to first person action. Thief™ Gold includes Thief™ The Dark Project (12 huge missions with multiple environments) and the Gold update (3 new campaign missions which deepen the plot and add five new types of enemies) Advanced enemies can see, hear, speak, and sound alarms. Your arsenal includes: blackjack, sword, fire arrows, water arrows, rope arrows and more

Runs well on modern hardware.
Last updated 5d ago
[i]Thief[/i] is a game that legitimately molds space and time into spacetime. I feel like in most other stealth games the experience centers on the interplay between enemy patrol routes and points of interest. Thing is, [i]Thief[/i] has no points of interest – they’re an organic part of the world. And its patrol routes aren't nearly as dangerous as the floor you walk on, which in turn forces you. to. slow. the. heck. down. 1. The emphasis on walkable surfaces and the danger of sounds they make. 2. The slow but freeform character movement ([i]Dishonored[/i], for instance, did freeform well but didn’t even try slow). 3. The concrete physicality of locations and item positioning (a key can lie on top of a doorframe, a tiny switch can hide behind a chair leg). 4. The holistic nature of environments. 5. The unassuming ubiquity of loot-targets. All of this creates the feeling of a kind of reality minefield you have to walk at a certain very precise pace to survive, a minefield that still feels like a world and not a level. Mind that said feeling evaporates if you remove obstacles, so don't if you can help it. Raw physicality of matter embodied in a videogame. PS A non-binding list of my favourite custom maps (for both games), because of course: [list] [*][url=https://www.thiefguild.com/fanmissions/26275/thief-the-black-parade]Black Parade[/url] - [i]Thief 3[/i]. [*][url=https://www.thiefguild.com/fanmissions/16096/the-scarlet-cascabel-v2]Scarlet Cascabel[/url] - utlimate haunted house experience the size of some games. [*][url=https://www.thiefguild.com/fanmissions/255/behind-closed-doors]Behind Closed Doors[/url] - [i]Dishonored[/i] atmosphere minus the edge; [i]Thief[/i] gameplay. [*][url=https://www.thiefguild.com/fanmissions/16777/the-builders-paradise]Builder's Paradise[/url] - what the second game's ending should have been. [*][url=https://www.thiefguild.com/fanmissions/67227/mysteries-of-tolham]Mysteries of Tolham[/url] - all of [i]Thief[/i] condensed. [*][url=https://www.thiefguild.com/fanmissions/292/nosferatu]Nosferatu[/url] - the only game adaptation of a Werner Herzog movie (until [url=https://store.steampowered.com/app/3695930/Penguin_Colony/]this[/url] comes out). [*][url=https://www.thiefguild.com/fanmissions/33770/katharsis]Katharsis[/url] - kino. Ever seen [url=https://en.wikipedia.org/wiki/The_Fountain]The Fountain[/url]?. [/list] Among authors particularly love the libraries of: [url=https://www.thiefguild.com/fanmissions/?author=254&advanced_search=t&original_games=fms_oms]Nicked[/url] and [url=https://www.thiefguild.com/fanmissions/?author=293&advanced_search=t&original_games=fms_oms]Sensut[/url]
Interesting dark and gothic stealth game, that despite its old age and janky melee combat, it's still quite enjoyable today. Some of the maps are hard to navigate, and some quest items are really, really well hidden, so sometimes a game guide might come in handy. The design of the enviroment and the atmosphere is always eerie and mysterious, probably the biggest perk of these old games style. Funniest moment of the game? When Garrett finds a place called the "Lost City" and then he goes like "So this is the lost city, well, not lost anymore heehee"
As a kid Thief 3 was my favorite game, and so now I'm giving the first and eventually second games a shot. And so far, I'm impressed, I'm really enjoying Thief Gold. It's tougher and the maps are more complicated than I expected, and I was even jump-scared which hasn't happened to me in years. Thief just plain and simple rules.
Reviews sourced from Steam. All reviews belong to their respective authors.
Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, cheapshark, igdb.
All game titles, trademarks, and copyrights belong to their respective owners.