
Thimbleweed Park is a strong Adventure/Indie that delivers where it counts.
89
Verdict
93%
Steam
83
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 4.1K reviews)
Critically acclaimed (83/100 critic average)
Compelling narrative and story
Outstanding soundtrack
No significant drawbacks reported
Thimbleweed Park is a point-and-click adventure game developed and published by Terrible Toybox for Linux, macOS, Windows, Xbox One, PlayStation 4, iOS, Nintendo Switch, Android, and Amazon Luna. The game was revealed on November 18, 2014, along with a Kickstarter crowd-funding campaign with a goal of US$375,000, and was released on March 30, 2017.

Runs well on modern hardware.
Last updated 1d ago
[b]Thimbleweed Park — 10/10[/b] As someone who grew up with point & click adventures in the 90s, [b]Thimbleweed Park feels like a love letter to that entire era[/b]. The pixel art, weird characters, dry humor and classic inventory-based puzzles immediately reminded me of the old LucasArts days. I especially love that the game doesn't try to simplify everything for a modern audience — you actually have to think, experiment and occasionally feel completely lost, just like back then. The multiple playable characters, the strange little town and the mystery surrounding it all kept me hooked from beginning to end. [b]What I loved:[/b] • Fantastic retro pixel art • Clever, proper old-school puzzles • Great humor and wonderfully strange characters • Multiple playable characters • Tons of references for classic adventure fans • Feels nostalgic without feeling outdated For someone like me who still considers the 90s the golden age of point & click adventures, this was an absolute joy. [b]10/10 — exactly the kind of adventure game I still want to play today.[/b]
I really wanted to like this one, and maybe I'll return to it at some point and update this review but already I can tell this is falling flat for me on both a writing and gameplay perspective. As to the gameplay, maybe this is a skill issue but I'm really not digging the multiple character elements, it feels weird and clunky. The world design doesn't feel right either, there are just way too many screens and it feels unfocused. I've played a lot of adventure games and this I can't quite place my finger on it but it's just uncomfortably designed. The daunting task lists don't help this feeling either. For the writing, maybe this is me being a decade late to playing it but an hour in I can tell these jokes are falling flat to me. I feel like I should be finding this funny, lord knows I liked monkey island, but it's just... not. I'm disinclined to continue.
Fantastic return to form by a true giant of the genre, Ron Gilbert. Remarkably long and compelling, therefore not overstaying its welcome. Very much recommended for fans of old school point & click adventures.
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