
Timberborn is an exceptional Strategy/Simulation that raises the bar for the genre.
92
Verdict
96%
Steam
86
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (96% positive from 37K reviews)
Active community with 13,369 concurrent players
Critically acclaimed (86/100 critic average)
No significant drawbacks reported
Timberborn is a city-building video game developed and published by Mechanistry. Players help a colony of beavers survive resource shortages.

Runs well on modern hardware.
Last updated 7d ago
This city-building sandbox is an enjoyable game. In my opinion, the only but serious problem is that it doesn't give you a goal. I will probably play this game, which is actually quite pleasant, for a while longer and then quit. Even though the gameplay is fun, doing things for no reason starts to bore me after a while. In fact, I should say that I wish I had continued without turning off the tutorial. The game was more fun even when it was just showing us objectives while teaching itself. The moment I turned them off, I started questioning what I was doing and why. I cut trees, made lumber, made screws, but then a question arose: 'Why should I make paper?' If specific goals were set in the game and the player was rewarded upon reaching them, it would be a perfect game.
I have played 45 hours of Timberborn so far and I have to say it is a [b] VERY WELL [/b] made game, normally this type of game is something you like in “idea” let’s say, in this case the idea of an intelligent post-apocalyptic beaver civilization, but then in practice it ends up being monotonous or boring over the hours of gameplay and you end up dropping it, this is [b] NOT [/b]the case with Timberborn, this game doesn’t get tiring, the possibilities the game offers are huge, beyond keeping your town happy, you are always aiming for more. At the beginning what kept me intrigued were 2 things: Dams and Robots. Throughout the game I told myself, I want to build my dam (like I bet everyone does) and replace my workers with an army of robots (because you can, there is no reason not to), with that in mind I started my journey with Timberborn, only to realize down the road that there is more than just that. When you discover that you can build buildings on top of buildings or supports to enable another level of construction above your city (Coruscant like) it becomes a whole different story, one of the next entertaining things to think about is the possibilities of redirecting rivers in your favor, that is awesome, the good thing about all these projects is that they take time, time in which your mind has a single objective, and it is not a small one, your head is always finding more things along the way to entertain itself with and that promises hours of fun. I plan to keep playing this game for a long time, I recently reached the famous robots, but this is just the beginning, building all the wonders and not to even mention the other race you unlock, not to mention my latest madness in which I came up with making a river that runs underground and in parallel beneath another river so that when the “badwater” comes I can divert it through a secondary river that does not affect my crops, is it necessary? not even a little, it is totally inefficient in terms of construction, time and resources, is it fun and will it take me 10 hours to do? absolutely, and that is fine, it is part of the essence of Timberborn. [b] Congratulations to Mechanistry for their first game, truly a huge success, if this is a 1.0.0, I cannot even imagine what is coming next, best of luck in future projects and upcoming updates! [/b]
I think it is cool that Timberborn allows vertical building and has a complex water system, but I do not think this is worth the money when it comes to content and long-term gameplay. I have found that other city builders have more sophisticated economic / resource management systems. I like city builders where you have to carefully consider statistic changes and challenges, such as a farm plot's fertility or the game's contamination percentage. However, for the latter, Timberborn does not take advantage of contaminated water as important as it really should be, but it is a good idea overall. In Timberborn, concepts like economic management, technological advancements, and investments into longer yielding products feel a tad weaker than other city builders. For some references: Manor Lords, Farthest Frontier, and Whiskerwood. If you have played one of these games before, then you would know how important it is to maintain a wide perspective on what could possibly be achieved in the next year, versus Timberborn, where you have to only think about the problems you face now. I did not really find these concepts to be strong in Timberborn, unfortunately, and maybe these concepts are not supposed to be in here, but I hope that these areas can be strengthened or introduced over the course of its development.
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