
With near-perfect execution, Tiny Terry's Turbo Trip is a must-play for any adventure fan.
90
Verdict
95%
Steam
83
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (95% positive from 2.1K reviews)
Critically acclaimed (83/100 critic average)
Rich open world to explore
Outstanding soundtrack
No significant drawbacks reported
Terry wants to become instantly famous by launching himself into space using his new car. Doing something this cool and reckless will surely make him the talk of the town.

Runs well on modern hardware.
Last updated 6d ago
[b]My Playtime:[/b] 7h (100% achievement, finished the game) [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (25+ achievements). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]Tiny Terry's Turbo Trip[/i] is an open-world adventure game where you have to collect enough junk parts to go to space. It's a quest-based game where you can complete them in any order that you want, with many hidden collectibles to find. [b]Pros:[/b] - Finish quests in any order that you want - A lot of hidden collectibles to find, with an in-game tracker [b]Cons:[/b] - Car control is abysmal - Despite requiring a certain trick to 100% the game, it never tells you how to do these tricks [b]Specs[/b] AMD Ryzen 7 7800X3D, 16GB RAM, AMD Radeon RX 9060 XT [h1]Should you buy this game?[/h1] [i]If you enjoy a quest-based, open world adventure game that focuses more on finding collectibles, buy it on sale.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Story[/h3] [i]Tiny Terry's Turbo Trip[/i] tells the journey of Terry, a kid who wants to go to space. Terry, being a troublemaker, is no stranger to trouble, and everyone knows about it. His dialogue makes him like an actual kid, with logic that works for someone his age—except that not many people express it in real life as he does. Luckily, the world seems to also revolve around him. Neither physics nor common sense works in this world, and you are free to do whatever you want, whether it's hitting people with your brand-new pipes or stealing someone else's car. Despite the mischievous start, the game still manages to slip in a nice moral message at the end. The message was made clear to relate to how Terry feels at the end. The dialogue also feels natural; it was such a nice end for our troublemaker fiend, with a happy ending on top of that. I like how the game goes to the lengths in wrapping up the story in several cutscenes in the credits screen too, especially since it's doing it to solve one particular question that you might have after watching the ending. https://steamcommunity.com/sharedfiles/filedetails/?id=3608968109 [h3]The Game[/h3] [b]Gameplay[/b] [i]Tiny Terry's Turbo Trip[/i] is an open-world collectathon game where you need to explore the world to find junk parts. These junk parts are hiding in many parts of the world, whether it's in plain sight or hidden behind an obscure place. Some of them will also be granted by finishing quests, and your job is to find enough of them so you can upgrade your car and go to space. Finding enough junk parts to finish the game is quite fast. You just need to finish all quests, which are tracked all the time on the map, and figure out how to solve them. Sometimes, talking to the quest giver several times is all it takes. Other times, you might need to do a minigame or fetch quests. The minigames are all easy and require a low score to finish, so you don't have to worry about your skills. The fetch quests, on the other hand, might require you to use your wits sometimes. Still, it shouldn't be hard to finish them once you know what to do, and the game does a good job of hinting that. Moreover, you can finish these in any order that you want, so you can just leave them for later if you still don't manage to crack them. https://steamcommunity.com/sharedfiles/filedetails/?id=3681046877 The game's challenge lies in finding all junk parts. There is a finite number of them, and most of them are hidden way too well. There is a hat that can help you to track some of them; it'll blink when one is nearby, although three of them are hidden behind some mysteries. The worst part is, you need to explore the whole map to find these mysteries, and then re-explore the whole map again to find where the junk parts are located. It's gonna waste so much of your time unless you know where they are located. Most of the time, you need to figure out how to reach the junk parts. This can be tricky to do since you need to do a certain trick to jump higher, which was never told in the game. Thinking the optimal path to reach the junk part is also needed, especially since sometimes, the game feels as if it is asking you to do the impossible, even though there was another way to reach it if you just think from another angle. https://steamcommunity.com/sharedfiles/filedetails/?id=3545976305 For an open-world game, the world isn't too big. However, there are a lot of things that you can explore just by walking around, and you'll walk a lot at first just to get them all. Faster travel can be done by using a car, which can be obtained at the beginning of the game. That being said, I found the car control to be horrible. It's hard to steer left and right if you move forward. Strangely, the vehicle changes direction well if you go in reverse, which is not optimal most of the time. There is also a side quest that requires a mastery of driving this car to finish, although luckily, it also offers an alternative if you suck at driving like me. [b]Length and Difficulty[/b] I finished the game in 7h. The game can actually be finished in half of that time if you are not looking for 100%, although you'll miss a lot of content that way. Finding collectibles is the main meat of the game, and with it offering an in-game tracker to find them all, you won't have a hard time finding them as long as you know what you are doing. [h1]Conclusion[/h1] Even though it offers a lot of quests, finding collectibles seems to be the main meat of the game. Mixing an open world and a collectathon-based game seems to work well since you'll wander the map a lot just to find everything. Traveling long distances might be problematic due to the abysmal car control, but it's still manageable if you are patient enough. If you enjoy collectathon games, I would recommend buying it on sale.
Mini collectathon that'll keep you going for about 6 hours or so. More if you are looking to complete everything. Driving the car is a little frustrating but it's thematic so it works out. Pick it up on sale or in a bundle.
Obligatory "This deserves mixed but there's no option for that so negative it is." TTTT is charming, but it just falls short in too many ways (including length) for me to truly recommend. There are deceptively few things to do around the map, which is small but just a little too obnoxious and slow to get around in. There are too few travel points. The subquests are short and shallow, and each of them ultimately just nets you more junk to upgrade your car's single stat. One of the collectible types is invisible and I didn't even know they existed until I had basically done everything else, so I won't be finishing those out. The character interactions and dialogue are funny, but there just aren't ENOUGH of them to satisfy. You get 2, maybe 3 conversations with each of the 8 or so NPCs and then you're done with them. To top it off, everything (cutscenes, animations, traversal, dialogue) moves just a little too *slow* for a game with "turbo" in the name. I do think the game is worth playing if it looks at all appealing to you, but not at full price. Pick it up for under 10 bucks and you will probably get your money's worth. Jab out.
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