
Tinykin stands out as one of the best Action/Adventure titles in recent memory.
93
Verdict
98%
Steam
83
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (98% positive from 4K reviews)
Critically acclaimed (83/100 critic average)
Compelling narrative and story
Rich open world to explore
No significant drawbacks reported
Tinykin is a puzzle-platform video game developed by Splashteam and published by tinyBuild. It was released on August 30, 2022, for Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S and Nintendo Switch. The game follows Milodane, a researcher who explores a mysterious planet and uncovers humanity's origins. During his journey, he encounters Tinykin, tiny critters with unique abilities that help him reach places and complete his objectives.

Runs well on modern hardware.
Last updated 2d ago
This game is about diving back into childhood, when the world seemed gigantic and every insignificant thing, like a sock, felt important, interesting, and full of a captivating story. The game features a dense, lovingly crafted world, simple but polished mechanics, a cozy atmosphere, and plenty of witty humor. I appreciated the developers' decision to use 2D characters in a 3D environment, it's not a new concept, but it is executed in an original and fun way. A crucial feature for me is its accessible difficulty. It is not about suffering or wearing your fingers down to blisters, it is about the experience of living in this strange and cozy house.
★★★★★ — A tiny game with an enormous amount of heart I did not expect a game about herding bugs around a suburban house to be one of the most purely joyful things I've played in years, but here we are. Tinykin drops you into the shoes (well, spacesuit) of Milo, an astronaut shrunk down to insect size and stranded inside an ordinary 1991 house that's now a sprawling, vertical metropolis for a society of sapient bugs. It wears its Pikmin influence proudly — you recruit little critters with different abilities (some build bridges, some blow things up, some just carry stuff) — but it never feels like a knockoff. The 2D hand-drawn characters popping against fully 3D environments give it a distinct, storybook charm that Pikmin never had, and skating around the kitchen counter on Milo's little soap-board hoverboard is just fun in a way few platformers manage. What really got me was how good the level design is. Each room of the house — the kitchen, the bathroom, the attic — is its own self-contained playground stuffed with secrets, and it rewards genuine curiosity rather than a checklist. Climbing to the top of a bookshelf just to see what's up there and getting an actual reward for it never stopped feeling great. It also respects your time. This isn't a 60-hour open-world slog pretending that length equals value — it tells its whole warm, weird, surprisingly moving little story in about six to eight hours and gets out before it overstays its welcome. Every minute of it feels considered. If you've ever wished Pikmin had better platforming, or wanted something that captures the "tiny person, huge world" wonder of Honey, I Shrunk the Kids, this is essential. Splashteam made something that's clearly a labor of love, and it shows in every corner of this game. Play it. It's a masterclass in doing a small idea extremely, extremely well.
I wish I could play it back in my childhood. The gameplay is really smooth and the world is so nice. Well and the last 10 mintutes of the game somehow turned out to have 50% of all story and become an episode of Doctor Who. I would give it 8+ out of 10. Not a 9 but still very good and enjoyable.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb, wikipedia.
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