
A masterclass in adventure design, TOEM delivers an unforgettable experience from start to finish.
95
Verdict
99%
Steam
95
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (99% positive from 10K reviews)
Critically acclaimed (95/100 critic average)
Rich open world to explore
Outstanding soundtrack
No significant drawbacks reported
Toem is a photography game developed and published by Swedish independent game studio Something We Made. It was released in September 2021 for Windows, Nintendo Switch, and PlayStation 5 and in July 2023 for Xbox One, Xbox Series X/S, and Xbox Game Pass. The game received generally positive reviews upon release. It won in the Best Debut category at the 18th British Academy Games Awards.

Runs well on modern hardware.
Last updated 18d ago
after playing this game i went outside and took a blurry picture of a bird got really hot in my la weather and went back inside. my life truly has been changed i will cherish that bird photo forever.
TOEM feels like a vacation. Not the kind where you have a detailed plan and rush from one attraction to another. The kind where you wander around without much of a goal, stumble upon interesting places, and enjoy whatever happens next. Every region has its own personality, its own story, and its own little problems to solve. Yet they all share the same cozy atmosphere. Even the busy city full of people rushing around felt like a place I'd love to visit in real life. It's the kind of world that makes you want to slow down, look around, and stay a little longer. Some games constantly push you toward the next objective. TOEM does the opposite. It encourages curiosity. Around every corner there's something that can make you smile: a funny joke, a silly situation, a cute character, an "aawww" moment, a beautiful view or an interesting quest. The world is full of little details and every area gave me at least one reason to stop and appreciate them. I also loved how positive the game is. Nobody is asking you to save the world. Most people just need a little help and helping them feels genuinely rewarding. The game is full of kindness without being cheesy about it. It's also a surprisingly satisfying game for completionists. Finding every photo opportunity, helping every character and collecting all the achievements never felt like a chore. I was always happy to keep exploring just a little longer to see what else I had missed. Even the achievements fit the spirit of the game. They're not about defeating impossible bosses or grinding for hours. They're about helping people, making them smile and enjoying the journey. It's simply a pleasant adventure filled with small discoveries, funny moments and a camera. And that's what I loved most about it. You can feel how much the developers cared about this game. You can feel their hearts in it. TOEM is a perfect example of how a simple black-and-white game without fancy effects can feel brighter, warmer and more alive than some big-budget titles with cutting-edge graphics.
One of my biggest problems about cozy games is most of it emulates work and feels like one. I understand there is an audience for that but i'm not part of that. Luckily if you're in the same boat as me, this game is not that. This game is so relaxing and charming. The objectives are not that wild but puzzles are not super easy either. The mixture of challenge, interesting aspects and right gameplay loop is great. you cannot get enough of this game. You can also get all the achievements in a few hours. The only thing that keeps this game from being perfect are the camera controls. It is slightly frustrating sometimes. This game feels like a vacation without all those hassle. Wonderful gaming experience. I'm looking forward to the sequel. A must have for any cozy games fans out there!
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