
With near-perfect execution, Trepang2 is a must-play for any action fan.
90
Verdict
93%
Steam
84
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 17K reviews)
Critically acclaimed (84/100 critic average)
Still in Early Access — content may be incomplete
Trepang2 is a first-person shooter video game designed by Trepang Studios and published by Team17 in June 2023.

Runs well on modern hardware.
Last updated 1d ago
I liked this game so much I made a short film and the main character is called Subject 106. That film is currently getting me into uni.
This is areally solid, good game. I expected a F.E.A.R. clone in modern tech wrap, but this game offers more. It has the world map, mission choices, target list and weapons unlocks. To me, that isn't necessarily an improvement, becasue I kind of expected a corridor shooter, but instread got a bunch of separate chunks with downtime in the base. Also, the story is kind of "whatever dude, just show me where the bad guys are and let me paint the walls with their innards." However, the combat is absolutely intense, exhilarating and frantic. By all means worth the admission.
First off, don't take my 'not recommended' as a harsh criticism: The game is functional, there's definitely polish here, and I didn't run into any really serious bugs. If you picked it up in a sale, you'll definitely get your moneys worth. However... At three or four missions in... ...it *really* wants to be FEAR and it's not. A lot of the level design feels weirdly of the era between Quake and Half-Life - oddly sterile corridors and tunnels which make little sense as anything other than an FPS map - and they're largely empty in a kind of Quake-era 'there are other folks, but they're almost always on the other side of walls' kind of way that suggests that they ran short of budget or time. There's a story, but because of the aforementioned emptiness it's entirely conveyed in Random Documents and Audio Logs (We find them stuck to notice boards, we find them under dogs) and because you don't always find them and your protagonist is utterly silent and they're trying to do the 'Big mystery, woooo' thing it's falling kind of flat. Running and gunning works, but the excessive muzzle flash and wild climb makes actually shooting people more than a few feet away an exercise in spray-and-pray and everyone's wearing enough heavy armour to comfortably cover a Killdozer so it's mostly sort of spongy. Fun, but spongy. Oh! And you have special powers! Because of reasons. Which the game starts you with without really mentioning except in an 'of course, as you know' sort of way. So it's okay then but... Nothing crazy special.
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