
Turbo Overkill is an exceptional Action/Shooter that raises the bar for the genre.
96
Verdict
94%
Steam
100
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 7.2K reviews)
Critically acclaimed (100/100 critic average)
Still in Early Access — content may be incomplete
Johnny Turbo needs to clean up Paradise, a cyber city overrun by augmented minions under the cult control of the world's most advanced AI, Syn, who's looking to expand to world domination if not stopped here and now. Wall-running, Hero-Time, chain saw leg augments, flying cars and lots of booms. Fight to purge Syn with five new augments, dual chainsaw arms and a second chainsaw leg in the final episode, part 1.

Runs well on modern hardware.
Last updated 11h ago
What a bizarre mix, this game. I want to say something like "the developer learned how good games do good things, but not why" - but... that feels a little unfair. Sure, there are some strange f*ckups, for example: You're prompted to collect everything in a level, and sometimes the level design expects you to do things like walk where nobody would otherwise do, but sometimes turns out that part isn't even really modelled. Or you'll fall through the floor? And the writing, hoo boy. Look, I'm kinda a writer too, so I know the drive to deliver a good ramble, but holy hell, some audio logs feel like they [i]really[/i] could use an editor. They just keep going without really adding much. And sure, it's nice to hear someone talk to you while you chainsaw the poor bastards to bits, but at some point it's like listening to your grandpa talk about the damn (insert minority of choice here)s for the 500th f*cking time. But perhaps this unhinged energy is actually what made this experience what it was. It starts exactly like you'd expect. Yeah yeah, cyberpunk dystopia, rogue AI, corporations, augmented merc... but then it goes off the rails, and I mean this as a very earnest compliment. The game imitates the great PC classics of eld by having 3 Episodes; Except in this case they map excellently on the 3-Act structure of classical storytelling... and the way the story develops is just [i]insane.[/i] No, wait, it's not just the story. The aesthetic, the music, even the gameplay change in interesting ways over the course of the game. Let's just say that you start with your typical Doomy Cyberpunky rock and coporate conspiracies, you end with symphonic epic arrangements of said Doomy rock and a non-trivial discussion of what exactly does it mean to be human - and is it even possible to lose your humanity, even in the face of most grotesque transformations. Oh, but don't worry. The game never treats itself too seriously. Chainsaw leg? Chainsaw leg. Chegg. Double Chegg. Hell yeah. Chainsaw Arms? Chainsaw Arms. Chainsaw Dicque. Chenis. Yes, there's an achievement called "Chenis", and it's exactly what it sounds like. My main criticism is that some powerups just feel like they're there for no reason - and that as you progress through the game, purge-style combat arenas become a little too common for my tastes. (if you haven't played Boltgun, a purge is when you get locked in with a large number of enemies, a generous but finite amount of ammo and heals, and you need to kill them all. They usually come in waves) For what it's worth, the purges seem to be most common in Episode 2, and Episode 3 is so epic that a purge here and there doesn't hurt the experience in any significant way. Unfortunately, this seems to be enough to drive quite a few people away. 71% of players beat the first level - 30% dropoff right off the bat, what? - but then only 24% beat the first episode. Second and third get 18% and 15% respectively. So only 15% of players beat the game - this is a pretty low number. But hey! I beat it and had a good time. And remember, there's nothing wrong with lowering the difficulty if it starts to get in the way of your enjoyment. [url=https://store.steampowered.com/curator/42922988/]More unedited rants[/url]
Wow. Slept on this one for too long. Fun old school shooter. Fast paced, run and gun action. Beautiful, colorful atmosphere with an excellent soundtrack and ambience. All the weapons are useful and feel and sound weighty with useful alternate fire and upgrades. A variety of violence as you carry all of your weapons and situationally swap at will, in most situations, contradictory to strict limits in duller shooters like COD and Halo. Overall a great game with only some minor gripes. There is some platforming, which I detest in 1st Person shooters, but so far they seem fairly generous without requiring pixel perfect precision. Combat is a joy, though sometimes damage is mysterious and you either do not see an attack coming or are at full health and armor and take a hit that suddenly or nearly kills you. The gameplay is fun enough that when these situations arise, you eagerly reload and ready yourself to unleash hell again. Strongest recommend. 💪
Turbo Overkill is Pure Adreneline injected into your every synapse. Addicting and highly visceral. This is what I dreamed FPS games could be when I was a kid. It's MF TURBO TIME!
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