
Turbo Overkill is an exceptional Action/Shooter that raises the bar for the genre.
96
Verdict
94%
Steam
100
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 7.2K reviews)
Critically acclaimed (100/100 critic average)
Still in Early Access — content may be incomplete
Johnny Turbo needs to clean up Paradise, a cyber city overrun by augmented minions under the cult control of the world's most advanced AI, Syn, who's looking to expand to world domination if not stopped here and now. Wall-running, Hero-Time, chain saw leg augments, flying cars and lots of booms. Fight to purge Syn with five new augments, dual chainsaw arms and a second chainsaw leg in the final episode, part 1.

Runs well on modern hardware.
Last updated 18d ago
Okay, I just finished this, and it's so close to being a masterpiece for me, easy top 3. Which is not a word I throw around. It takes all the best elements of modern shooters, throws them into a blender with a lot of classic shooter DNA (though this is NOT a boomer shooter to be clear), and you get a delicious gore smoothie out of it. Gunplay is phenomenal. The available arsenal has good variety and every weapon feels good, but without having Doom Eternal's issue of having a specific weapon to use for each enemy, and if you don't follow that then you run out of ammo and die. You can use weapons as you feel it's the right time to use them. The enemies have weaknesses, but there are frequently things challenging your ability to exploit them. You'll have first, second, and third favorites for each enemy type. The chainsaw leg(s) deserve their own mention. This is what differentiates the combat in this game the most. I would say probably 70% of my kills were with the chainsaw slide just because it was so much fun to use. Enemy variety is great. I.. really don't have much else to say. At a guess, there's somewhere around 25 different enemy types, which keeps things moving and gives you a lot of aspects to consider in battle when it comes to prioritizing targets and switching up strategy. Plus a fair few bosses which are challenging. The speed is crazy. By far the fastest paced game I think I've ever played, and I loved it for that. Go look online, and you'll see a bunch of requests to actually slow it down, because it's fast enough to give some people trouble adapting. That could be positive or negative depending on your preferences. I wouldn't have thought I'd be into something this fast, but god am I. The story is exactly what a boomer shooter inspired modern shooter needs. It's a reason to kill thousands of enemies. That's not to say it's bad, quite the contrary, but rather that it understands what you're here for. It gives you objectives and then gets out of your way unless you take the time to find the lore kiosks. Cutscenes are all relatively brief and all skippable. It's a genuinely enjoyable story that feels like it respects your time. The length is just about perfect. Within the first 8 hours or so, I got progressively more sad that it was going to be over soon. There was a good bit of "Surely now it'll be over soon. Oh wow, nope, we're still going." BUT, it doesn't overstay its welcome. It lands in precisely the right spot for me. Long enough I'd had my fill after a playthrough, short enough I didn't get burned out. Now for the meh stuff: I don't dislike ALL the vehicle sections like some people, but the car segment just sucked. This game thrives on its speed (we'll come back to that), and this just slowed it down for seemingly no real reason. The bike section brings that speed back but in vehicle section form, and it's not overly long so it was fun, but not as much as the rest of the game. The mech slowed things right down again, but turned it into pure power fantasy where you're just melting even powerful enemies who made you sweat until then, and also wasn't too long, so it was also enjoyable.. but again, not as much fun as the rest. Feels like they could've kept the best idea of these three vehicle sections and otherwise spent the rest of that time making the rest of the game even better. Maw WAY overstayed his welcome as a boss. The first fight was maybe the hardest in the game, and came in multiple phases with no health pickups, so it was more frustrating than anything. The second fight, if you can call it that (but I'm going to), is just him appearing as a mini-boss in standard arenas off and on for a few hours of the game. The third fight, yet another multiple phase fight, but even more phases. They try to switch it up, but the fact is that it doesn't feel good to kill a boss, then kill it again, and again, and again. Overall: I wholeheartedly recommend this to FPS fans.
Not that I have a low attention span but it's not hard to put an objective symbol when you're lost. You gotta go forth and back a lot soooo its needed. Cutscenes also feel edgy and cringe, gameplay is good but in comparason to ULTRAKILL it feels hollow.
Very disappointing. I don’t even know where to begin. Suffice it to say I am relieved to be able to get a refund. Turbo Overkill is derivative, repetitive, boring, bland, janky, cringe, and lame. Derivative because you might as well play Doom: Eternal, or literally any other boomer shooter of all time, instead. Repetitive and boring because the level design is straight and narrow, while the enemies are always all ways mindless fodder and incompetent bullet sponges. No “combat chess” here, just zombie hordes for the mowing. Actual mowing would be more fun. Bland because its aesthetic—albeit an enjoyable one—has also been done to death by better games in recent years. Ghostrunner is a craving I’m left wanting with, for example. Sprawl would be another recommendation I’d make over this game. Janky (and this is the worst part of all I would say, the thing that soured and fermented me in’towards these other thoughts first and foremost) because the Steam Deck preset does NOT perform well on a Steam Deck AT ALL. The framerate routinely settled at 50 or 40fps instead of 60 or 90. All while system battery power utilization was damn near maxed out. It makes no sense. The way I did finally achieve steady stable 60 was lowering the resolution to 576p or whatever the lowest 16:9 resolution (not even 16:10 to fill the screen!) offered was. Oh yeah, and not every command mentioned in tutorial pop-ups has a default gamepad keybind, fyi. That aspect also isn’t part of a good experience. Perhaps I’ll add a screenshot of this phenomenon later. Whatever the case, this game should definitely NOT be Deck Verified in its current state. Cringe and lame because the audio logs are especially cringe. Overwrought. Insisting upon themselves. Etc. I turned the Voice volume down but still, the fact that I had to… Hardly helped anything. Turdo Undercooked. $7 refund received.
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