
Turbo Overkill is an exceptional Action/Shooter that raises the bar for the genre.
96
Verdict
94%
Steam
100
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (94% positive from 7.2K reviews)
Critically acclaimed (100/100 critic average)
Still in Early Access — content may be incomplete
Johnny Turbo needs to clean up Paradise, a cyber city overrun by augmented minions under the cult control of the world's most advanced AI, Syn, who's looking to expand to world domination if not stopped here and now. Wall-running, Hero-Time, chain saw leg augments, flying cars and lots of booms. Fight to purge Syn with five new augments, dual chainsaw arms and a second chainsaw leg in the final episode, part 1.

Runs well on modern hardware.
Last updated 1d ago
A lot of work was put into this game, which makes it that much harder to not be able to reccommend it. First off, holy padding. More enemies do not mean more enjoyment. neither do timers, or gun restrictions. each level taking an hour or more to finish is wild. The credits look better than the whole game did Ammo starts out abundant, then becomes scarce, checkpoints are much to far in between platforming can be aggervating, with no way of knowing where to go sometimes But I can forgive all that What I cant forgive is the game breaking softlock in the final level of the game. In which, reloading a checkpoint didn't work, SO I had to replay the whole last level, for it to happen AGAIN. So, after playing the whole game on average joe (what a joke, an average player would get mopped in this difficulty) I had to change the last level to easy, and then finally for some reason it worked and the game stopped softlocking. Maybe with a ton of mod crammed in it would be more enjoyable, which is pretty sad. enemies are wildly unbalanced, as are some of the guns. When 18% of players are finishing the game, maybe your game needs work.
The most fun I've had with an FPS in a while. Excellent enemy design, I love the gnarly amalgamations of flesh and machine. Love how vibrant the colors are too, and that slight pixelation. The only problems I have are that there isn't quite enough feedback when shooting an enemy and the chainsaw leg kind of steals the show with how effective and fun it is. Fantastic game. Johnny had better return!
turbo overkill is...fine. everything you'd expect from a fast-paced boomer shooter. nice aesthetic, guns feel good to shoot, movement is perfect, over-the-top violent chaos... but theres not anything exceptional either. the story and setting are not really anything to write home about, the enemies are supposed to be a diverse lineup of threats but in practice you just fly around and shoot them until they die, and the game just feels unnecessarily long. says i have 12 hours and i did NOT finish the campaign. even after beating a boss that had ascended to near-Godhood with so many phases i lost count--theres still another level where i have to go flip 5 switches??? it just feels thin and stretched out and gets dull.
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