
Fans of the action genre will find plenty to enjoy in Unsighted.
89
Verdict
93%
Steam
83
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (93% positive from 2K reviews)
Critically acclaimed (83/100 critic average)
Standout indie gem
No significant drawbacks reported
Unsighted is a 2021 video game developed by Brazilian indie developer Studio Pixel Punk and published by Humble Games for the Nintendo Switch, Windows, Xbox Series X/S, Xbox One and PlayStation 4. The game is a Metroidvania adventure game in which players assume the role of Alma, an automaton who has amnesia in the aftermath of a war between humans and robots. In Unsighted, the player and all non-player characters have a depleting in-game time limit. When the time limit expires for characters, they become "unsighted" and disappear from the game. Players must explore the world and fight enemies to locate a finite amount of meteor dust, which allows them to choose to increase the time limit for themselves or other characters.

Runs well on modern hardware.
Last updated 18d ago
Unsighted is a game I respect a lot, even though I stopped playing after around 19 hours. Most of the game is genuinely good. The combat is fast and responsive, the pixel art is excellent, the music and atmosphere are strong, and the game has a lot of replay value with its builds, chips, secrets, routes, timer system, and New Game+. I also really respect the developers for making the timer optional. The timer is one of the most interesting ideas in the game, but giving players the option to disable it was a great decision. My problem was not the timer. My problem was the exploration. After many hours, the backtracking, puzzles, and “where do I go now?” moments became too tedious for me. For a game that is not extremely large, navigation started to feel more confusing and exhausting than fun. I often felt like I was fighting the map more than enjoying the adventure. That is what eventually made me stop. Not the combat, not the art, not the timer, not the core ideas. Those are all solid. It was the exploration flow and puzzle/backtracking structure that killed my momentum. Its clearly a well-made and creative game, and I can see why many people love it. But if you dislike getting lost, heavy backtracking, or unclear exploration paths, it can become frustrating despite all its strengths.
UNSIGHTED is an action-adventure RPG developed by Studio Pixel Punk and published by Balor Games that masterfully combines fast-paced combat, intricate exploration, meaningful decision-making, and emotional storytelling into one of the most memorable indie adventures of recent years. Drawing inspiration from classic top-down action games, Metroidvania progression systems, and modern action RPG mechanics, the game creates a world that feels both nostalgic and innovative. Every aspect of the experience, from its interconnected environments to its emotionally charged narrative, works together to create a journey that remains engaging long after the final credits. The game takes place in Arcadia, a city inhabited by Automatons, sentient mechanical beings whose lives depend on a precious resource known as Anima. Following a devastating war with humanity, the supply of Anima has nearly vanished, leaving the remaining Automatons facing a terrifying reality. Once their Anima runs out, they lose their consciousness and individuality, transforming into mindless creatures known as the Unsighted. Players take control of Alma, an Automaton warrior who awakens without her memories and soon discovers that the future of Arcadia may depend on her actions. This premise immediately establishes a powerful emotional foundation because every character is living under the shadow of an inevitable end. One of the most compelling elements of UNSIGHTED is the way its narrative themes directly influence gameplay. Time is constantly moving forward, and every major character possesses a limited lifespan unless supplied with additional Anima. This creates genuine tension because resources are scarce and difficult decisions must be made. Players cannot save everyone without careful planning, and choosing who receives support becomes one of the game's most emotionally impactful mechanics. Few games integrate storytelling and gameplay so seamlessly, making every decision feel personal and significant. Fortunately, the game also provides options that allow players to adjust or remove the timer system if they prefer a more relaxed experience. This flexibility ensures that the emotional weight of the mechanic remains available for those who want it while allowing others to enjoy the story and exploration without additional pressure. The inclusion of these accessibility features demonstrates thoughtful design and respect for different playstyles. Combat is consistently excellent throughout the adventure. Alma has access to a diverse arsenal of weapons that includes swords, guns, throwing weapons, and specialized equipment. Each weapon category offers unique advantages, encouraging players to experiment and develop strategies that suit their preferences. Whether engaging enemies in close-quarters combat or attacking from a distance, the controls remain responsive and satisfying. The combat system gains additional depth through its parry mechanic. Properly timed parries allow players to interrupt enemy attacks and create opportunities for devastating counterattacks. Learning enemy patterns and mastering timing becomes an essential skill, especially during boss encounters. This mechanic adds a rewarding layer of skill-based gameplay that makes victories feel earned rather than simply the result of superior equipment. Exploration is another area where UNSIGHTED excels. Arcadia is constructed as a dense and interconnected world filled with hidden pathways, locked doors, shortcuts, secret treasures, and optional challenges. New abilities gradually expand Alma's mobility, allowing access to areas that were previously unreachable. This progression structure encourages curiosity and rewards players who pay attention to their surroundings. Every corner of the city feels intentionally designed, making exploration consistently rewarding. The game's dungeon design deserves particular recognition. Each major location introduces fresh mechanics, environmental puzzles, and unique challenges that help maintain variety throughout the adventure. Rather than relying solely on combat encounters, the game frequently asks players to use tools creatively in order to overcome obstacles. These puzzle elements provide a welcome balance to the action and contribute significantly to the overall pacing. Customization is handled through a flexible chip system that allows players to modify Alma's abilities. Different chips provide bonuses that affect combat performance, mobility, resource management, and other aspects of gameplay. Because only a limited number can be equipped at once, players are encouraged to tailor their builds according to personal preferences and specific situations. This system creates meaningful choices without becoming unnecessarily complicated. Visually, UNSIGHTED is stunning. The pixel art combines retro-inspired aesthetics with modern animation techniques to create environments filled with detail and personality. Characters are expressive, combat animations are fluid, and environmental effects enhance the atmosphere without overwhelming the screen. Every district of Arcadia feels distinct, helping the city maintain a strong sense of place despite its interconnected structure. The soundtrack complements the visuals perfectly. Music shifts naturally between emotional themes, atmospheric exploration tracks, and energetic battle compositions. The audio design consistently enhances the mood of each location and encounter, reinforcing both the urgency of the narrative and the excitement of combat. Together with the visual presentation, the soundtrack helps create a world that feels vibrant despite its tragic circumstances. The cast of characters is another major highlight. The Automatons that inhabit Arcadia are far more than quest-givers or background figures. Each possesses distinct motivations, fears, and personalities that make them feel genuinely alive. As players spend time with these characters, the threat posed by dwindling Anima reserves becomes increasingly meaningful. Their struggles and hopes help transform the broader narrative into a deeply personal story about friendship, sacrifice, and survival. Replayability is substantial thanks to multiple difficulty options, different build possibilities, alternate routes, cooperative play, and varying outcomes influenced by player decisions. The timer system alone encourages multiple playthroughs because different choices regarding resource allocation can significantly alter character fates and story developments. Additional game modes further extend longevity for players seeking extra challenges. What ultimately makes UNSIGHTED stand out is its remarkable cohesion. Every mechanic, from combat and exploration to progression and storytelling, reinforces the game's central themes. The fear of loss, the value of time, and the importance of human connection are not merely discussed through dialogue; they are experienced through gameplay. This integration creates an emotional impact that many larger productions struggle to achieve. UNSIGHTED succeeds as both an exceptional action RPG and a powerful narrative experience. Its fast-paced combat, intricate world design, meaningful choices, memorable characters, and outstanding presentation combine to create a game that consistently exceeds expectations. By blending classic inspirations with innovative ideas, it delivers an adventure that feels fresh, emotional, and immensely rewarding from beginning to end. Rating: 9/10
Combats good story is good platforming is good puzzles are good what else can i say at this point This game really had me stressed trying to keep everyone alive though Spin/10
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