
A well-crafted action experience, Valkyria Chronicles is well worth your time.
89
Verdict
90%
Steam
90
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (90% positive from 13K reviews)
Critically acclaimed (90/100 critic average)
Compelling narrative and story
Outstanding soundtrack
No significant drawbacks reported
In the year 1935 E.C., the continent of Europa is dominated by two superpowers: The autocratic East Europan Imperial Alliance in the east and a commonwealth of loosely allied democracies known as the Atlantic Federation in the west. The economies of both powers depend on a precious multipurpose mineral called Ragnite. Its growing scarcity results in the Empire declaring war on the Federation, sparking the Second Europan War. The Empire uses its military superiority to quickly put the Federation on the defensive. Emboldened by their progress and momentum, the Empire decides to invade the neutral Principality of Gallia in order to seize its rich Ragnite deposits. When Imperial forces launch an attack on the Gallian border town of Bruhl, Welkin Gunther, son of late Gallian national hero General Belgen Gunther, is forced to fight for his life alongside the town watch captain, Alicia Melchiott. Together with Welkin's adopted sister Isara and using Belgen's prototype tank from the first war, the Edelweiss, they escape to Gallia's capital, Randgriz, and subsequently join the country's militia forces. Welkin is given the rank of lieutenant and assumes command of the newly-formed Squad 7, with Alicia acting as his non-commissioned officer. Initially, members of the squad question Welkin's qualifications due to a lack of combat experience; however, he quickly earns their trust and loyalty with his tactical genius. Welkin and Alicia soon become romantically engaged.

Runs well on modern hardware.
Last updated 1d ago
This game was the main reason I held onto my PS3 for so long. I played it through twice on the PS3 and am going through my third now on the PC. I love the art and tactical combat. The story is nice, but by no means a selling point. Unit progression feels good as you go through the campaign, and it's fun to replay the skirmishes to see how efficiently you can beat them. The characters have enough personality to make it sting if you let them die permanently in battle.
A fun tactical RPG with a solid story. In terms of gameplay it blends a turn-based system for actions and real-time system for movement which works quite well. The classes aren't perfectly balanced and some feel much stronger than others but they all get some moments to shine. The story is fast-paced and relatively short in terms of cutscenes/dialogue but still delivers an entertaining tale from start to finish. The art has a cool sketched out style throughout and the OST is decent even if it didn't particularly stand out to me among everything else.
To begin, the art direction in this game is amazing. Units and environments look great, and movement and visual effects are interesting and appealing. A character running will shake their armor plates, grenades, and ammo packs - the attention to detail is great. The designs of the classes are also creative. I have a soft spot for knights charging with exploding lances against tanks. The characters were fine. The squad had acceptable camaraderie and I could see the main characters slowly becoming friendlier to each other. The dialogue is stilted though, and character motivations are weak. The main message of the story is also weak, beyond a general anti war stance. Unfortunately, the rest of the game is not as spectacular. The way combat is structured heavily disincentivizes any defence. Ambushes and defensive positioning are worse than useless, and intercepting fire is hopeless except for poorly acting AI. The only way to succeed is to attack, and attack alone. I expected a combat style similar to xcom or other tactical games, and that soured my experience with the game, though that is not actually the fault of the game. The Command Point system is fundamentally flawed from my point of view. Allowing units to move multiple times per turn with a minor AP debuff for multiple moves allows for the AI and the player to spam units like scouts and snipers for unfair wins or losses. If each unit was only able to act once per turn, there would be better balance. Also, a reliance on multiple camps means that having all your units you plan to use at the start of the mission is wasteful, and I find that having a full roster on mission begin is never adviseable. That being said, it does allow for flexible responses to the condition of the map at any round for resupply or reinforcement. The map design is either fun and engaging, or simply terrible. Some missions are immersive and challenging, and others are a slog to play at all. I find that missions which stick to fundamentals and open ended strategy were more interesting, while setpiece missions are either mediocre or downright awful to play. Most boss battles are either boring or frustrating, with one exception being a certain enemy tank commander in the late game. What frustrates me the most is that I feel like this game is agonizingly close to being great, but so much holds it back. I finished the game, but it did not bring me pleasure to do so. I would not recommend this title. Perhaps other games in the series would be better.
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Data sourced from RAWG, Steam, IGDB, CheapShark, Wikipedia, HLTB, and GX Corner. Sources: rawg, steam, igdb, wikipedia.
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