
Wandering Sword stands out as one of the best Adventure/RPG titles in recent memory.
94
Verdict
95%
Steam
—
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (95% positive from 41K reviews)
Healthy player count of 533 concurrent
Compelling narrative and story
Rich open world to explore
Limited professional critic coverage
Wandering Sword is a Wuxia-style pixel RPG. Play as a young man from Liao City in the Outer Lands who is accidentally drawn into a feud between two rival sects. Being in the wrong place at a wrong time results in getting poisoned with the lethal Frozen Toad. However, you are fortunate enough to have Qingxu, Sect Leader of Wudang, come to your aid and save your life. This is your turning point: the moment you decide to become a great warrior and enter the land of the Central Plains.

Runs well on modern hardware.
Updated 3h ago
This is a great game with a ton of passion poured into it, and is totally worth picking up at the price. But it's not without its frustrations, so know these before jumping in: [list] [*] The game is rife with points where going somewhere or talking to someone in the wrong order may lock you into a certain outcome without any context that this may happen to you, so you have to keep several active save files. [*] Related to above and keeping several save points: particularly on your first playthrough, you may be moving along smoothly but suddenly end up in a VERY difficult 1:1 fight with no warning that you MUST win in order to move forward in the game. [*] On first playthrough it is not entirely obvious which companion characters you should continue investing bonus EXP and good items into if you want to win all of the important fights. [*] Some DLC has been merged into the vanilla game while Secrets of the Eastern Sea hasn't, making online guides a little messy if you're trying to min/max. [*] Even by wuxia standards the plotlines can get very convoluted as you move deeper into the game. [/list]
Overall a good turn based RPG, but would prefer them to stop with all the missable (missed a big part of event and playable characters) not everyone have time to redo a second playthrough and it is simply not fun having to keep looking at guide while playing. Every skills have their own specific buff, it sound fun at first, but getting out of hands late game. "Using this skills proc buff A at 50% last 4 turns but if condition B fulfilled proc buff B with the following effects." Too much to remember for every single skills.
近年来的武侠天花板。中期开始超上瘾。
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