
A masterclass in rpg design, Wildermyth delivers an unforgettable experience from start to finish.
92
Verdict
95%
Steam
89
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive on Steam (95% positive from 18K reviews)
Critically acclaimed (89/100 critic average)
No significant drawbacks reported
Wildermyth is a tactical role-playing video game developed and published by Worldwalker Games. First released in 2019, the game was released in full in June 2021 for Linux, macOS, and Windows, and was released for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in October 2024. The game received generally positive reviews upon release, with praise mostly directed at the game's use of procedural generation for storytelling.

Runs well on modern hardware.
Last updated 19d ago
Wildermyth is a tactical RPG with an emphasis on procedural generation. It's more than the sum of its parts, and I like it. It's easy to play this game for a bit and think it's just a cute little idea decently implemented. Almost every character is randomly generated; they fight through a sort-of-XCOM short campaign in a fantasy world with a lot of random narrative events, and every character has a random personality that affects the way they behave in those events. They get even more distinct thanks to personalized gear (you can't transfer gear between characters) and various magical transformations and pets. You end up with a surprisingly well-defined roster of characters that you reuse throughout various campaigns. It's only when playing through the third and later campaigns that you get a chance to see how complex and interesting the tactical part of the game is. As the main stories of these campaigns become more complex, the randomized parts take on new meanings, and the story feels both very personalized and well-developed. I have never generated characters that ended up more memorable than my cast here. Plenty of properly written characters aren't as dear to my heart as these random people! Sadly, the magic goes away once you finish the story campaigns and play generic, randomized ones. At best, they are just about your old gang getting back together. The Omenroad DLC also doesn't feel nearly as interesting as the main game. Still, what you have here is well worth your time, just don't expect this to be your forever game. Unless, maybe, you like the setting enough to play it forever. To be frank, this kind of setting - a prehistoric world of myths - is not my cup of tea at all, and I'm surprised I liked this game as much as I did. So, I expect any fan of tactical RPGs to have a great time with it.
This is a fun game to play with my significant other. We like to take turns reading the dialogs of the characters in different voices. That, on top of the the smooth and easy paced turn by turn formatting, with the very interesting stories that are told, it's a great game. It gets more challenging as you go but not too much so that you can't enjoy it, at least in Adventurer mode. We are hoping to clear the full game on one mode then switch to the next and see how it goes. We switch between this game and BG3 together and it's not "less fun", just a different experience and I love it.
Fun, even if a bit repetitive, try this game for sure if you're into tactics and narrative games
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