
World of Tanks confidently hits its marks as a quality Action/Shooter title.
79
Verdict
81%
Steam
73
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Very Positive Steam reviews (81% positive)
Active community with 6,634 concurrent players
Engaging multiplayer/co-op experience
Contains microtransactions
Below-average player reception

Runs well on modern hardware.
Last updated 1d ago
[b]The developers don't want their players to enjoy the product. They want players to suffer and to pay for every drop of positive emotion, and by doing so to build up the player's dependence on spending money.[/b] I have been playing this game since 2010 (I am from the beta test) and I have finally moved my account over to Steam in order to leave a review here, so that other people don't waste their time. [u]Cons :[/u] - The server list is forever loading, a playable ping is a rare sight, and playing from Canada is hard because of the ping. - The technical side never gets fixed, yet the economy has been cranked up to the point of absurdity. - At high tiers there is no point in playing without premium: the grind takes 2-4 times longer, your credits go negative, and you can't consistently play the tank you actually want. - They added tier 11. On a fair number of tier 10s you can barely scratch their armour, you are just a punching bag. - Artillery waits 2-3+ minutes for a battle, tanks from tier 7 and up wait 1-2 minutes regardless of the server population, and it rarely drops you in within a couple of seconds. - There is no balance in team matchmaking, no matter what the developers write. Even battles are rare, usually one of the teams simply falls apart in the first 2-3 minutes. - In practice the game itself decides when you win or not. You will only get a fair battle after a string of blowouts. It is not you who decides when you win, the game decides it for you by selecting dishonest teams. - The grind, combined with such poor matchmaking, turns into torture, and at tiers 9-10 the game punishes you with a credit loss even for a win with premium and squeezes you back down to tiers 7-8. - There are plenty of maps, only a few of them are interesting, and you can't pick them, most maps are built as though the developer had never played the game himself. - A pile of new maps has been added to the old ones, and on most of them you can't play properly: sit in the bushes for the whole battle. Play actively, and you fly straight back to the lobby. - You will always be sent to the lobby by projectiles from players flying at you from the void and you will never see them. [u]Pros :[/u] - It used to be pure masochism, now grinding vehicles is sometimes even engaging, but with the bad balance even that small pleasure gets lost. - Lots of tanks with different mechanics. It used to be boxes with a gun that penetrate every other shot, and an autoloader felt like a revelation. - Fifteen days of premium is enough to grind out a up to tier 9-10 tank. It used to be that a month of round-the-clock play wasn't enough. - Missions hand out a lot of credits, farming has become easier, but it is pitiful pennies next to what the top tanks cost and next to the negative credits after a battle on tier 9 and 10 tanks. - The community has become mixed, players now occasionally prefer team play over driving out alone to self-destruct, but a great many toxic players have appeared as well, don't believe me? - Take a look at the comments. - The overall graphics of the game have become stunningly beautiful. Conclusion : - The technical side and team balance have gone unfixed for 10+ years. - Without premium there is no point in playing, with premium at tier 10 you still end up negative. - [i]The longer you play, the less enjoyment you get.[/i] - You will often be thrown onto a team of weak players, you often won't have a chance at winning. - This game is significantly better than War Thunder, however, WoT, with its masochism and thirst for money, is not far from War Thunder.
My dad has been playing this garbage game for 7 years and the only thing i remeber is hearing him rage from the livinroom about his teamates and the game mechanics. Only thing realistic about this game is the graphics, unrealistic damage system, invisible tanks shooting you and tell me how tf does a tank with the same gun, and the same rounds somehow do more damage than a tank one tier belowe it. I felt no happiness, joy or satisfaction while playing this game, If War Thunder is sh*t than WOT is pure wrath.
World of Tanks is a game I have thousands of hours in, and that makes this review even harder to write... Because the truth is: I used to love this game. The core concept is still fantastic — tactical tank battles, armor management, positioning, map knowledge, and the satisfaction of mastering a vehicle. Few games have managed to capture the feeling of commanding historical tanks in such an accessible way. Unfortunately, over the years, many design choices have pushed the game in a direction I can no longer recommend. The biggest issue is the growing gap between new and experienced players. A newcomer entering the game today has to face years of accumulated content, highly specialized veterans, complex mechanics, and a huge number of powerful premium vehicles. The learning curve has become extremely steep, and the game does very little to make this first experience enjoyable. The balance has also suffered from years of power creep. Newer tanks, especially premium vehicles, often feel stronger and more forgiving than older ones, making many tech tree vehicles frustrating to play. The increasing importance of premium ammunition also changes the way many engagements play out. What was once a situational tool has become a standard part of high-level gameplay, creating situations where armor and positioning can sometimes feel less meaningful. The monetization has also become increasingly aggressive. Premium tanks, battle passes, subscriptions, boosters, special events, and various paid systems constantly encourage players to spend money. None of these features are necessarily bad individually, but together they contribute to a feeling that the game is becoming more focused on monetization than on improving the overall experience. The 2.0 update did bring a welcome breath of fresh air. New content, changes to progression, and some quality-of-life improvements showed that the developers were still trying to evolve the game. For a short time, it felt like World of Tanks was moving in a better direction. However, these changes were not enough to fix the deeper issues that have accumulated over the years: balance problems, accessibility for newcomers, and an increasingly complicated ecosystem. After thousands of hours, I reached the point where I simply cannot recommend World of Tanks anymore. The foundation is still excellent, and there is a great game somewhere underneath all these decisions, but the current direction makes it harder and harder to enjoy. Like many former players, I eventually moved to War Thunder, which has its own problems but offers a different approach to armored combat and progression that feels more refreshing today. I will always appreciate the countless hours I spent in World of Tanks. But for new players looking for a tank game today, I would think twice before starting this journey.
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