
With near-perfect execution, Worldless is a must-play for any action fan.
91
Verdict
95%
Steam
85
IGDB
Verdict score based on confidence-adjusted Steam reviews?
Overwhelmingly Positive on Steam (95% positive from 1.5K reviews)
Critically acclaimed (85/100 critic average)
No significant drawbacks reported
Worldless is a stylised 2D Adventure Platformer with turn-based combat and a mind-bending, interpretative narrative. Players will walk the line between physical and astral planes within a shapeless world, embarking on a journey of self-growth and understanding.

Runs well on modern hardware.
Last updated 18d ago
It is a beautiful game But just a word of caution from me, Don't play this game expecting any story behind it, While it does seem to have somewhat of a very vague story but it is very up to interpretation and different views. As for the combat it is very beautiful and well done you will definitely be repeating the bus many many times as it does require very precise timing for the parry but it is a unique way to make turn Best combat fun and enjoyable for me And that comes from someone who does not enjoy turn best combat much.
This game seemed really interesting, but it had a couple of problems I noticed right off the bat. First, the intro cutscene ran horribly. My best guess is that they decided not to make it prerendered for some reason. I was playing this off a laptop but even then I shouldn't be getting my frames per second turned into seconds per frame. Second, the gameplay was a little rough around the edges. The visuals were incredibly smooth, but the gameplay didn't match that at all. Moving felt awkward and as far as I could tell its impossible to buffer jumps. Third, the combat felt very clunky and poorly explained. I was told to press certain buttons to attack but the buttons shown didn't match the buttons I had to press. This is an issue I've been dealing with for a while, so I figured out what was going on pretty quickly, but the added confusion made learning the combat system far more confusing. I'm certain the combat gets more interesting, but the gameplay loop of mash the same button, mess up the parry timing, get hit, repeat isn't exactly very fun. While I was trying to quit to the menu, I stumbled across something that showed me a bunch of combos but by that point I had had enough due to the final issue. Finally, the biggest problem I had and the one that made me quit the game. I mentioned it a bit in the previous paragraph but the game showed the wrong buttons, both in the tutorials and in the absorption minigame. Instead of A it would show B, instead of B it would show A, instead of X it would show Y, and instead of Y it would show X. As mentioned previously, this is a recurring issue. In most games it's just a mild inconvenience but with how confusing this game was already this made the game unplayable for me. I'm using a nintendo pro controller which is probably the source of the problem.
Ok few things: 1. You [i] need [/i] controller to play game, I can't imagine play keyboard. 2. This art game (that said which is beautiful), but good gameplay for people like me to worth play. 3. Story vague and confusing. 4. Achievements don't always trigger. Watch out. 5. If you're inexperienced, hard game. Took exact hour to beat boss for me, that long.
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